public Tile CreateTile(Vector2Int coordinates, Tile.Info info) { Tile newTile = CreateTile(coordinates); newTile.TileType = info.type; newTile.SpawneableForPlayerNumber = info.spawneableForPlayerNumber; return(newTile); }
public TileToTileType(TileBase tile, Tile.Info info) { this.tile = tile ?? throw new ArgumentNullException(nameof(tile)); this.info = info; }