private static void BattleThread() { long balance = 0; while (m_running) { long start = TickUtil.GetTicks(); try { m_emitter.Emitte(start); } catch (Exception ex) { log.Error("Battle Mgr Thread Error:", ex); } long end = TickUtil.GetTicks(); balance += THREAD_INTERVAL - (end - start); if (balance > 0) { Thread.Sleep((int)balance); balance = 0; } else { if (balance < -1000) { log.WarnFormat("Battle Mgr is delay {0} ms!", balance); balance += 1000; } } } }
void Update() { InputHandler(); if (started) { if (!TickUtil.Tick()) { return; } if (!status.Finished) { status = controller.Execute(); grid = controller.grid; } else { SolutionUtil.Execute(status.SolvedPath, grid); } } RenderGrid(); }
void Update() { Test(); var mouse = 0; if (Input.GetMouseButton(0)) { mouse = 1; } if (Input.GetMouseButton(1)) { mouse = 2; } if (mouse > 0) { Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); var tpos = tilemap.WorldToCell(pos); if (mouse == 1) { tilemap.SetTile(tpos, wallTile); } else { tilemap.SetTile(tpos, emptyTile); } } if (Input.GetMouseButtonDown(2)) { init = true; } if (!init) { return; } if (TickUtil.Tick()) { if (found) { if (resultQueue.Count == 0) { return; } var tpos = resultQueue.Dequeue(); tilemap.SetTile(tpos, targetTile); return; } var node = queue.Dequeue(); if (!first) { while (tilemap.GetTile(node.pos) == filledTile || tilemap.GetTile(node.pos) == wallTile || tilemap.GetTile(node.pos) == null || tilemap.GetTile(node.pos) == sourceTile) { if (queue.Count == 0) { return; } node = queue.Dequeue(); } } if (tilemap.GetTile(node.pos) == targetTile)//FOUND { found = true; var parent = node.parent; var count = 0; while (parent != null) { resultQueue.Enqueue(parent.pos); parent = parent.parent; count++; } Debug.LogWarning("TOTAL: " + count); return; } if (node.pos.x > tilemap.cellBounds.xMin) { var targetPos = new Vector3Int(node.pos.x - 1, node.pos.y, 0); var target = tilemap.GetTile(targetPos); if (target != filledTile && target != wallTile) { queue.Enqueue(new Node(targetPos, node)); } } if (node.pos.x < tilemap.cellBounds.xMax) { var targetPos = new Vector3Int(node.pos.x + 1, node.pos.y, 0); var target = tilemap.GetTile(targetPos); if (target != filledTile && target != wallTile) { queue.Enqueue(new Node(targetPos, node)); } } if (node.pos.y > tilemap.cellBounds.yMin) { var targetPos = new Vector3Int(node.pos.x, node.pos.y - 1, 0); var target = tilemap.GetTile(targetPos); if (target != filledTile && target != wallTile) { queue.Enqueue(new Node(targetPos, node)); } } if (node.pos.y < tilemap.cellBounds.yMax) { var targetPos = new Vector3Int(node.pos.x, node.pos.y + 1, 0); var target = tilemap.GetTile(targetPos); if (target != filledTile && target != wallTile) { queue.Enqueue(new Node(targetPos, node)); } } tilemap.SetTile(node.pos, filledTile); if (first) { tilemap.SetTile(node.pos, sourceTile); first = false; } } }