public void Draw(FrameEventArgs e) { if (_isPlaying) { _GamePlayManager.TickRender(); _RenderSystem.RenderTick((float)e.Time); Utilitys.CheckGLError("End Of DrawUpdate"); } else//Menu Draw { } }
public void Draw(FrameEventArgs e) { if (_isPlaying) { _GamePlayManager.TickRender(); _RenderSystem.RenderTick((float)e.Time); Utilitys.CheckGLError("End Of DrawUpdate"); } else//Menu Draw { } }