void SetDifficulity()
 {
     if (Difficulity0.Checked)
     {
         TicTacToeAI.CompDifficulity = 0;
     }
     else if (Difficulity1.Checked)
     {
         TicTacToeAI.CompDifficulity = 1;
     }
     TicTacToeAI.ChangeSetting();
 }
 void SetSymbol()
 {
     if (SymbolX.Checked)
     {
         TicTacToeAI.PlayerSymbol = eSymbol.X;
     }
     else
     {
         TicTacToeAI.PlayerSymbol = eSymbol.O;
     }
     TicTacToeAI.ChangeSetting();
 }
 private void Difficulity1_CheckedChanged(object sender, EventArgs e)
 {
     SetDifficulity(); TicTacToeAI.ChangeSetting();
 }