예제 #1
0
파일: GUI.cs 프로젝트: linuxgurugamer/KSTS
        static void ReadAllCraftFiles(string editorFacility, string shipDirectory)
        {
            foreach (var craftFile in Directory.GetFiles(shipDirectory, "*.craft"))
            {
                try
                {
                    string validFileName = Path.GetFileNameWithoutExtension(craftFile);
                    if (validFileName == "Auto-Saved Ship")
                    {
                        continue;                                     // Skip these, they would lead to duplicates, we only use finished crafts.
                    }
                    var cachedTemplate = new CachedShipTemplate();
                    switch (editorFacility)
                    {
                    case "VAB": cachedTemplate.templateOrigin = TemplateOrigin.VAB; break;

                    case "SPH": cachedTemplate.templateOrigin = TemplateOrigin.SPH; break;

                    case "Subassemblies": cachedTemplate.templateOrigin = TemplateOrigin.SubAssembly; break;
                    }

                    cachedTemplate.template = ShipConstruction.LoadTemplate(craftFile);

                    if (cachedTemplate.template == null)
                    {
                        continue;
                    }
                    if (cachedTemplate.template.shipPartsExperimental || !cachedTemplate.template.shipPartsUnlocked)
                    {
                        continue;                                                                                              // We won't bother with ships we can't use anyways.
                    }
                    // Try to load the thumbnail for this craft:
                    var thumbFile = KSPUtil.ApplicationRootPath + "thumbs/" + HighLogic.SaveFolder + "_" + editorFacility + "_" + validFileName + ".png";

                    Texture2D thumbnail;

                    //
                    // Make the thumbnail file if it doesn't exist.
                    // Needed for the subassemblies, will also replace any missing thumbnail files for regular craft
                    //
                    if (!HighLogic.LoadedSceneIsFlight)
                    {
                        if (!File.Exists(thumbFile))
                        {
                            Log.Info("Missing Thumbfile: " + thumbFile);
                            ShipConstruct ship = ShipConstruction.LoadShip(craftFile);
                            ThumbnailHelper.CaptureThumbnail(ship, 256, "thumbs/", HighLogic.SaveFolder + "_" + editorFacility + "_" + validFileName);
                        }
                    }

                    bool placeholder = false;
                    if (File.Exists(thumbFile))
                    {
                        thumbnail = new Texture2D(256, 256, TextureFormat.RGBA32, false);
                        thumbnail.LoadImage(File.ReadAllBytes(thumbFile));
                    }
                    else
                    {
                        thumbnail   = placeholderImage;
                        placeholder = true;
                    }

                    // The thumbnails are rather large, so we have to resize them first:
                    cachedTemplate.thumbnail = GUI.ResizeTexture(thumbnail, 64, 64);
                    if (!placeholder)
                    {
                        Destroy(thumbnail);
                    }
                    GUI.shipTemplates.Add(cachedTemplate);
                }
                catch (Exception e)
                {
                    Debug.LogError("UpdateShipTemplateCache() processing '" + craftFile + "': " + e.ToString());
                }
            }
        }