public void Behave() { Vector3 angleUnit = (_context.Transform.right - _context.Transform.up) / 90; ThrowingObjectBehavior.UseObject(-_context.Transform.up + _offsetDegree * angleUnit); ThrowingObjectBehavior.UseObject(((-_context.Transform.up + (_context.Transform.right - _context.Transform.up) / 2) / 2) + _offsetDegree * angleUnit); ThrowingObjectBehavior.UseObject(((_context.Transform.right - _context.Transform.up) / 2) + _offsetDegree * angleUnit); }
public void Behave() { ThrowingObjectBehavior.UseObject(_context.Transform.right); }