예제 #1
0
    void Start()
    {
        _spawner = GetComponent <ThrowableSpawner> ();
        _tower   = GetComponentInParent <TowerControl> ();

        minThrowAngle.Normalize();
        maxThrowAngle.Normalize();

        // Init held throwable.
        LoadNextItem();
    }
예제 #2
0
 void Start()
 {
     spawner = GetComponent <ThrowableSpawner> ();
     tower   = FindObjectOfType <Tower> ();
 }