private static void ForceStop(ThrowableItem throwable, Player player) { throwable.CancelStopwatch.Start(); throwable.ThrowStopwatch.Reset(); ReCreateItem(player, player.ItemInHand); new ThrowableNetworkHandler.ThrowableItemAudioMessage(throwable, ThrowableNetworkHandler.RequestType.CancelThrow).SendToAuthenticated(); }
void HandleKeyboardInput() { var keyboard = Keyboard.current; if (keyboard.qKey.isPressed && ThrowableItem != null) { loadingItemAction += 1f * Time.deltaTime; } else if (keyboard.qKey.wasReleasedThisFrame && ThrowableItem != null) { ThrowableItem.Throw(loadingItemAction, GetCentralizedMousePos().normalized, throwableSpawn.position); ThrowableItem = null; loadingItemAction = 0f; } if (keyboard.qKey.isPressed) { //var x = FindObjectOfType<BulletBoss>(); //if (x != null) { //playerPosition.position = x.transform.position + (x.transform.right*2f); //} var masterSystem = FindObjectOfType <MasterSystem>(); // TODO: spawn player from master system if (masterSystem != null) { masterSystem.LoadNextLevel(); } } }
public static void calculateDirectionForce(Entity target, ThrowableItem it) { target.receiveDamage(it.getDamage()); Rigidbody2D trbd = target.GetComponent <Rigidbody2D>(); Rigidbody2D itrbd = it.GetComponent <Rigidbody2D>(); float lostLife = target.getMaxLife() - target.getLife(); float itemknockBack = calculateKnockBack(lostLife, it.getDamage(), itrbd.mass, it.getKnockBack()); switch (it.getDirection()) { case Utilities.direction.Up: trbd.AddForce(new Vector2(0f, itemknockBack * 1.5f), ForceMode2D.Impulse); break; case Utilities.direction.Down: trbd.AddForce(new Vector2(0f, -itemknockBack), ForceMode2D.Impulse); break; case Utilities.direction.Left: trbd.AddForce(new Vector2(-itemknockBack, itemknockBack), ForceMode2D.Impulse); break; case Utilities.direction.Right: trbd.AddForce(new Vector2(itemknockBack, itemknockBack), ForceMode2D.Impulse); break; case Utilities.direction.UpLeft: trbd.AddForce(new Vector2(-itemknockBack, itemknockBack * 1.5f), ForceMode2D.Impulse); break; case Utilities.direction.UpRight: trbd.AddForce(new Vector2(itemknockBack, itemknockBack * 1.5f), ForceMode2D.Impulse); break; case Utilities.direction.DownLeft: trbd.AddForce(new Vector2(-itemknockBack, -itemknockBack), ForceMode2D.Impulse); break; case Utilities.direction.DownRight: trbd.AddForce(new Vector2(itemknockBack, -itemknockBack), ForceMode2D.Impulse); break; } target.StartCoroutine(target.hitStun(itemknockBack)); }
/// <summary> /// Initializes a new instance of the <see cref="ThrowingItemEventArgs"/> class. /// </summary> /// <param name="player"><inheritdoc cref="Player"/></param> /// <param name="item"><inheritdoc cref="Item"/></param> /// <param name="request"><inheritdoc cref="RequestType"/></param> /// <param name="isAllowed"><inheritdoc cref="IsAllowed"/></param> public ThrowingItemEventArgs(Player player, ThrowableItem item, ThrowableNetworkHandler.RequestType request, bool isAllowed = true) { Player = player; Item = (Throwable)API.Features.Items.Item.Get(item); RequestType = (ThrowRequest)request; IsAllowed = isAllowed; }
void Start() { ti = prefab.GetComponent <ThrowableItem> (); lr = this.GetComponent <LineRenderer> (); fuseLength = ti.fuseLength; sr = this.gameObject.GetComponent <SpriteRenderer> (); }
void Start() { originalPosition = transform.position; defaultHeight = transform.position.y; mat = GetComponent <MeshRenderer>().material; currentAnimation = standAnimation; throwFan = transform.FindChild("ThrowFan").gameObject; throwFan.SetActive(false); { currentItem = Instantiate(throwableItemPrefab).GetComponent <ThrowableItem>(); } currentSpeed = 0; targetSpeed = currentSpeed; pointer = transform.FindChild("Pointer"); Transform spriteTransform = transform.FindChild("PlayerSprite"); spriteRenderer = spriteTransform.GetComponentInChildren <SpriteRenderer>(); hasThrown = false; throwing = false; dropAndGiveUp = false; tripAndFall = false; gameEnding = false; gameOver = false; ChangeAnimation("stand"); selectedNumber = -1; restartText = GameObject.Find("RestartText"); restartText.SetActive(false); }
void Start() { ti = prefab.GetComponent <ThrowableItem> (); lr = this.GetComponent <LineRenderer> (); //lr.useWorldSpace = false; fuseLength = ti.fuseLength; sr = this.gameObject.GetComponent <SpriteRenderer> (); laserColor = new Color(laserColor.r, laserColor.g, laserColor.b, 0.5f); }
private void Relate(ThrowableItem item, params ThrowableItem[] to) { for (int i = 0; i < to.Length; i++) { item["Relation" + i] = to[i]; item.GetDetailCollection("Links", true).Add(to[i]); } persister.Save(item); }
/// <summary> /// Initializes a new instance of the <see cref="FlashGrenade"/> class. /// </summary> /// <param name="itemBase"><inheritdoc cref="Throwable.Base"/></param> public FlashGrenade(ThrowableItem itemBase) : base(itemBase) { FlashbangGrenade grenade = (FlashbangGrenade)Base.Projectile; BlindCurve = grenade._blindingOverDistance; SurfaceDistanceIntensifier = grenade._surfaceZoneDistanceIntensifier; DeafenCurve = grenade._deafenDurationOverDistance; FuseTime = grenade._fuseTime; }
/// <summary> /// Initializes a new instance of the <see cref="ExplosiveGrenade"/> class. /// </summary> /// <param name="itemBase"><inheritdoc cref="Throwable.Base"/></param> public ExplosiveGrenade(ThrowableItem itemBase) : base(itemBase) { ExplosionGrenade grenade = (ExplosionGrenade)Base.Projectile; MaxRadius = grenade._maxRadius; ScpMultiplier = grenade._scpDamageMultiplier; BurnDuration = grenade._burnedDuration; DeafenDuration = grenade._deafenedDuration; ConcussDuration = grenade._concussedDuration; FuseTime = grenade._fuseTime; }
private IEnumerator WaitForPickAnim() { yield return(new WaitForSeconds(1.21f)); pickedObjectScript = pickedObject.GetComponent <ThrowableItem>(); pickedObjectScript.TurnRbOff(); pickedObject.transform.parent = handReference.transform; pickedObject.transform.localPosition = Vector3.zero; pickedObject.transform.rotation = new Quaternion(90f, 0f, 0f, 0f); audioPlay.PlayObjeto(); }
void HandleKeyboardInput() { var keyboard = Keyboard.current; if (keyboard.qKey.isPressed && ThrowableItem != null) { loadingItemAction += 1f * Time.deltaTime; } else if (keyboard.qKey.wasReleasedThisFrame && ThrowableItem != null) { ThrowableItem.Throw(loadingItemAction, GetCentralizedMousePos().normalized, throwableSpawn.position); ThrowableItem = null; loadingItemAction = 0f; } }
// Use this for initialization void Start() { foreach (var p in itemPrefabs) { ClientScene.RegisterPrefab(p); ThrowableItem item = p.GetComponent <ThrowableItem>(); if (item) { ClientScene.RegisterPrefab(item.throwingItemPrefab); } } foreach (var p in rareItemPrefabs) { ClientScene.RegisterPrefab(p); } }
public override void SetUp() { base.SetUp(); persister = engine.Persister; versions = engine.Resolve <IVersionManager>(); persister.Dispose(); CreateDatabaseSchema(); root = CreateOneItem <ThrowableItem>(0, "root", null); item = CreateOneItem <ThrowableItem>(0, "item", root); item2 = CreateOneItem <ThrowableItem>(0, "item2", root); trash = engine.Resolve <ITrashHandler>(); System.Threading.Thread.CurrentPrincipal = new GenericPrincipal(new GenericIdentity("admin", "test"), new string[] { "Administrators" }); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject == tilemap) { if (GetComponent <CircleCollider2D>().isTrigger == false) { GetComponent <Rigidbody2D>().velocity = Vector2.zero; GetComponent <CircleCollider2D>().isTrigger = true; MakeSound(); } } if (collision.gameObject.GetComponent <EnemyAI>()) { if (item.GetType() == typeof(ThrowableItem)) { ThrowableItem tItem = (ThrowableItem)item; Hurt(collision.gameObject.GetComponent <EnemyAI>(), (int)tItem.damage); print(collision.gameObject + " is hurt by " + tItem.name + ", the dmg is " + tItem.damage); } } }
private static bool ServerThrow(ThrowableItem __instance, float forceAmount, float upwardFactor, Vector3 torque, Vector3 startVel) { try { __instance._destroyTime = Time.timeSinceLevelLoad + __instance._postThrownAnimationTime; __instance._alreadyFired = true; var newpickup = UnityEngine.Object.Instantiate(__instance.Projectile, __instance.Owner.PlayerCameraReference.position, __instance.Owner.PlayerCameraReference.rotation); var info = new PickupSyncInfo { ItemId = __instance.ItemTypeId, Locked = !__instance._repickupable, Serial = __instance.ItemSerial, Weight = __instance.Weight, Position = newpickup.transform.position, Rotation = new LowPrecisionQuaternion(newpickup.transform.rotation), }; newpickup.NetworkInfo = info; newpickup.PreviousOwner = new Footprinting.Footprint(__instance.Owner); NetworkServer.Spawn(newpickup.gameObject); newpickup.InfoReceived(default, info);
void Start() { originalPosition = transform.position; defaultHeight = transform.position.y; mat = GetComponent<MeshRenderer>().material; currentAnimation = standAnimation; throwFan = transform.FindChild("ThrowFan").gameObject; throwFan.SetActive(false); { currentItem = Instantiate(throwableItemPrefab).GetComponent<ThrowableItem>(); } currentSpeed = 0; targetSpeed = currentSpeed; pointer = transform.FindChild("Pointer"); Transform spriteTransform = transform.FindChild("PlayerSprite"); spriteRenderer = spriteTransform.GetComponentInChildren<SpriteRenderer>(); hasThrown = false; throwing = false; dropAndGiveUp = false; tripAndFall = false; gameEnding = false; gameOver = false; ChangeAnimation("stand"); selectedNumber = -1; restartText = GameObject.Find("RestartText"); restartText.SetActive(false); }
/// <summary> /// Initializes a new instance of the <see cref="Throwable"/> class. /// </summary> /// <param name="itemBase">The base <see cref="ThrowableItem"/> class.</param> public Throwable(ThrowableItem itemBase) : base(itemBase) { Base = itemBase; }
void Start() { origRot = transform.rotation; parent = transform.parent.GetComponent <ThrowableItem>(); }
void Start() { origRot = transform.rotation; parent = transform.parent.GetComponent<ThrowableItem>(); }
public static void AddThrowableItem(ThrowableItem throwableItem) { throwableItems.Add(throwableItem); }
public void ThrowItem(ThrowableItem item, (float, float) targetPos)