// Use this for initialization void Start() { //scares triggers alreadyTriggered = false; first_Trig = false; // jumpScare_Trig = false; // runThrough_Trig = false; // stairs_Trig = false; // ball_Trig = false; // if (hasScares) { //initiallizing jumpScares to be of type SCARES.CS scareToPerform = scares.GetComponent <Scares> (); } ThrowScript = GameObject.Find("ThrowTrigger").GetComponent <ThrowThis>(); }
// Use this for initialization void Start() { //scares triggers alreadyTriggered = false; first_Trig = false;// jumpScare_Trig = false;// runThrough_Trig = false;// stairs_Trig = false;// ball_Trig = false;// if (hasScares) { //initiallizing jumpScares to be of type SCARES.CS scareToPerform = scares.GetComponent<Scares> (); } ThrowScript = GameObject.Find("ThrowTrigger").GetComponent<ThrowThis>(); }