// Start is called before the first frame update void Start() { PM = PlayerManager.instance; EM = EffectsManager.instance; aux = AuxManager.instance; player = aux.GetPlayer(); throwHook = player.GetComponent <ThrowHook>(); }
void Start() { lr = GetComponent <LineRenderer> (); player = GameObject.FindGameObjectWithTag("Player"); throwHook = player.GetComponent <ThrowHook> (); lastNode = transform.gameObject; nodes.Add(transform.gameObject); }
private void Start() { aux = AuxManager.instance; GM = GameManager.instance; EM = EffectsManager.instance; rb = GetComponent <Rigidbody2D>(); grabbableObjectsList = new List <GameObject>(); grabObjectIndicator = aux.GetGrabObjectIndicator(); line = GetComponent <LineRenderer>(); camFollow = aux.GetCamera().GetComponent <CameraFollow>(); throwHook = GetComponent <ThrowHook>(); hinge = GetComponent <HingeJoint2D>(); disJoint = GetComponent <DistanceJoint2D>(); }
void Start() { GM = GameManager.instance; aux = AuxManager.instance; EM = EffectsManager.instance; PM = PlayerManager.instance; cam = aux.GetCamera(); player = aux.GetPlayer(); playerThrowHook = player.GetComponent <ThrowHook>(); lastNode = gameObject; nodePool = aux.GetNodePool(); nodeList = new List <GameObject>(); nodeList.Add(transform.gameObject); line = GetComponent <LineRenderer>(); camFollow = cam.GetComponent <CameraFollow>(); rb = GetComponent <Rigidbody2D>(); //edgeCol = GetComponent<EdgeCollider2D>(); }
// Use this for initialization void Start() { throwHook = GameObject.FindGameObjectWithTag("Player").GetComponent <ThrowHook> (); }