//add attack animation when this occurs private void OnTriggerEnter(Collider other) { if (DeadCount == -1) { DeadCount = 0; } if (other.transform.tag == "NPC") { // there is where we can spawn the blood pool when the player dies... Destroy(other.gameObject); DeadCount++; SetDeadCount(); } if (other.transform.tag == "distraction") { camera = GameObject.FindGameObjectWithTag("MainCamera"); ballScript = camera.GetComponent <ThrowDistraction>(); Debug.Log(ballScript); // there is where we can spawn the blood pool when the player dies... if (ballScript.isThrown) { Destroy(other.gameObject); ballScript.isThrown = false; } } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; signCounter = GameObject.FindGameObjectWithTag("sign count").transform; ballCounter = GameObject.FindGameObjectWithTag("ball count").transform; startTime = Time.time; mailData = new List <string>(); throwDistractionScript = Camera.main.GetComponent <ThrowDistraction>(); hospitalLightScript = player.GetComponent <HospitalLight>(); }