public async void Test1() { IThrottleQueue tq = new ThrottleQueue(1); var t1 = await tq.QueueUp(); Assert.Equal(0, tq.ItemsWaiting); Assert.Equal(1, tq.ItemsRunning); Console.WriteLine(t1); Task.Factory.StartNew(() => { Thread.Sleep(1000); tq.Finish(t1); Assert.Equal(tq.ItemsWaiting, 0); Thread.Sleep(2000); }); var t2 = await tq.QueueUp(); Console.WriteLine(t2); Assert.Equal(1, tq.ItemsRunning); tq.Finish(t2); Assert.Equal(0, tq.ItemsRunning); Assert.NotEqual(t1.ToString(), t2.ToString()); }
protected Puppet(PuppetOptions options, ILogger <Puppet> logger, ILoggerFactory loggerFactory) { Options = options; Logger = logger; State = new StateSwitch(GetType().Name, loggerFactory.CreateLogger <StateSwitch>()); Memory = new MemoryCard((MemoryCardOptions?)null, loggerFactory.CreateLogger <MemoryCard>(), loggerFactory); //load here is for testing only Memory.Load() .ContinueWith(task => { if (!task.IsFaulted) { if (Logger.IsEnabled(LogLevel.Trace)) { Logger.LogTrace("constructor() memory.load() done"); } } else { Logger.LogWarning("constructor() memory.load() rejection", task.Exception); } }); // 1. Setup Watchdog // puppet implementation class only need to do one thing: // feed the watchdog by `this.emit('heartbeat', ...)` Watchdog = new Watchdog <object, EventHeartbeatPayload>(loggerFactory.CreateLogger <Watchdog <object, EventHeartbeatPayload> >()); _ = this.On <Puppet, EventHeartbeatPayload>("heartbeat", payload => _ = Watchdog.Feed(payload)); _ = Watchdog .On <Watchdog <object, EventHeartbeatPayload>, EventHeartbeatPayload>("reset", lastFood => { Logger.LogWarning($"constructor() watchdog.on(reset) reason: {JsonConvert.SerializeObject(lastFood)}"); _ = Emit("reset", lastFood); }); // 2. Setup `reset` Event via a 1 second Throttle Queue: _resetThrottleQueue = new ThrottleQueue <string>(TimeSpan.FromSeconds(1)); // 2.2. handle all `reset` events via the resetThrottleQueue _ = this.On <Puppet, EventHeartbeatPayload>("reset", payload => { if (Logger.IsEnabled(LogLevel.Trace)) { Logger.LogTrace($"constructor() this.on(reset) payload: {JsonConvert.SerializeObject(payload)}"); } _resetThrottleQueue.OnNext(payload.Data); }); // 2.3. call reset() and then ignore the following `reset` event for 1 second _resetThrottleQueue.Subscribe(reason => { if (Logger.IsEnabled(LogLevel.Trace)) { Logger.LogTrace($"constructor() resetThrottleQueue.subscribe() reason: \"{reason}\""); } Reset(reason); }); // 3. Setup LRU Caches CacheContactPayload = new LRUCache <string, ContactPayload>(3000); CacheFriendshipPayload = new LRUCache <string, FriendshipPayload>(3000); CacheMessagePayload = new LRUCache <string, MessagePayload>(3000); CacheRoomPayload = new LRUCache <string, RoomPayload>(3000); CacheRoomMemberPayload = new LRUCache <string, RoomMemberPayload>(3000); CacheRoomInvitationPayload = new LRUCache <string, RoomInvitationPayload>(3000); }