private void Start() { //player = transform.parent.GetComponent<ThridPersonInput>(); damage = Upgrade.instance.GetGlobalDamage(); //Debug.LogWarning("Damage " + damage); if (SceneManager.GetActiveScene().name != "MainMenu") { player = SelectPlayer.instance.player.GetComponent <ThridPersonInput>(); } }
void Awake() { instance = this; currentCoolDown = coolDown; playerRigi = GetComponent <Rigidbody>(); controller = GetComponent <PlayerController>(); cameraAngleY = 2f; Player = GetComponent <Transform>(); Target = transform.GetChild(1).GetComponent <Transform>(); Obstruction = Target; }