public void ShouldAllow0PercentBreak() { var result = new ThresholdBreakInput { SuppliedInput = 0 }.Validate(low: 100); result.ShouldBe(0, "because some users will want to break only on literally 0.00 percent score."); }
public void ShouldAllow100PercentBreak() { var result = new ThresholdBreakInput { SuppliedInput = 100 }.Validate(low: 100); result.ShouldBe(100, "because some people will not allow any mutations in their projects."); }
public void ShouldBeDefaultValueWhenNull() { var input = new ThresholdBreakInput { SuppliedInput = null }; var options = input.Validate(low: 80); options.ShouldBe(input.Default.Value); }
public void CanBeEqualToThresholdLow() { var input = 60; var options = new ThresholdBreakInput { SuppliedInput = input }.Validate(low: 60); options.ShouldBe(input); }
public void ShouldHaveHelpText() { var target = new ThresholdBreakInput(); target.HelpText.ShouldBe(@"Anything below this mutation score will return a non-zero exit code. Must be less than or equal to threshold low. | default: '0' | allowed: 0 - 100"); }