private void Destroy3DMirror() { if (mirror != null) { DestroyImmediate(mirror.gameObject); mirror = null; } }
private void Create3DMirror_(ObjectBase ob) { ThreeeDMirror mirror = GameObject.Instantiate <ThreeeDMirror>(cubePrefab); mirror.gameObject.hideFlags = HideFlags.DontSave; mirror.transform.parent = transform; ob.mirror = mirror; mirror.realObject = ob; mirror.Update(); }