public bool HasGroupAccess(UUID avatar) { if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) { ScenePresence sp; if (!m_scene.TryGetScenePresence(avatar, out sp)) { bool isMember; if (m_groupMemberCache.TryGetValue(avatar, out isMember)) { m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout); return(isMember); } IGroupsModule groupsModule = m_scene.RequestModuleInterface <IGroupsModule>(); if (groupsModule == null) { return(false); } GroupMembershipData[] membership = groupsModule.GetMembershipData(avatar); if (membership == null || membership.Length == 0) { m_groupMemberCache.Add(avatar, false, m_groupMemberCacheTimeout); return(false); } foreach (GroupMembershipData d in membership) { if (d.GroupID == LandData.GroupID) { m_groupMemberCache.Add(avatar, true, m_groupMemberCacheTimeout); return(true); } } m_groupMemberCache.Add(avatar, false, m_groupMemberCacheTimeout); return(false); } return(sp.ControllingClient.IsGroupMember(LandData.GroupID)); } return(false); }
void OnIncomingInstantMessage(GridInstantMessage im) { if (im.dialog == (byte)InstantMessageDialog.RequestTeleport || im.dialog == (byte)InstantMessageDialog.GodLikeRequestTeleport) { UUID sessionID = new UUID(im.imSessionID); try { m_PendingLures.Add(sessionID, im, 7200); // 2 hours m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", im.imSessionID, im.RegionID, im.message); } catch (ArgumentException) { } // Forward. We do this, because the IM module explicitly rejects // IMs of this type if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(im, delegate(bool success) { }); } } }
// Add this agent in this region as a banned person public void Add(ulong pRegionHandle, UUID pAgentID) { m_idCache = m_bannedRegions.GetOrAdd(pAgentID, delegate() { return new ThreadedClasses.ExpiringCache<ulong, DateTime>(30); }, TimeSpan.FromSeconds(45)); m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); }
public void SendMessageToGroup( GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func <GroupMembersData, bool> sendCondition) { UUID fromAgentID = new UUID(im.fromAgentID); // Unlike current XmlRpcGroups, Groups V2 can accept UUID.Zero when a perms check for the requesting agent // is not necessary. List <GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID); int groupMembersCount = groupMembers.Count; PresenceInfo[] onlineAgents = null; // In V2 we always only send to online members. // Sending to offline members is not an option. string[] t1 = groupMembers.ConvertAll <string>(gmd => gmd.AgentID.ToString()).ToArray(); // We cache in order not to overwhelm the presence service on large grids with many groups. This does // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. // (assuming this is the same across all grid simulators). if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) { onlineAgents = m_presenceService.GetAgents(t1); m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); } HashSet <string> onlineAgentsUuidSet = new HashSet <string>(); Array.ForEach <PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); // if (m_debugEnabled) // m_log.DebugFormat( // "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online", // groupID, groupMembersCount, groupMembers.Count()); int requestStartTick = Environment.TickCount; im.imSessionID = groupID.Guid; im.fromGroup = true; IClientAPI thisClient = GetActiveClient(fromAgentID); if (thisClient != null) { im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid; } if ((im.binaryBucket == null) || (im.binaryBucket.Length == 0) || ((im.binaryBucket.Length == 1 && im.binaryBucket[0] == 0))) { ExtendedGroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), groupID, null); if (groupInfo != null) { im.binaryBucket = Util.StringToBytes256(groupInfo.GroupName); } } // Send to self first of all im.toAgentID = im.fromAgentID; im.fromGroup = true; ProcessMessageFromGroupSession(im); List <UUID> regions = new List <UUID>(); List <UUID> clientsAlreadySent = new List <UUID>(); // Then send to everybody else foreach (GroupMembersData member in groupMembers) { if (member.AgentID.Guid == im.fromAgentID) { continue; } if (clientsAlreadySent.Contains(member.AgentID)) { continue; } clientsAlreadySent.Add(member.AgentID); if (sendCondition != null) { if (!sendCondition(member)) { if (m_debugEnabled) { m_log.DebugFormat( "[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition", member.AgentID); } continue; } } else if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID)) { // Don't deliver messages to people who have dropped this session if (m_debugEnabled) { m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID); } continue; } im.toAgentID = member.AgentID.Guid; IClientAPI client = GetActiveClient(member.AgentID); if (client == null) { // If they're not local, forward across the grid // BUT do it only once per region, please! Sim would be even better! if (m_debugEnabled) { m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID); } bool reallySend = true; if (onlineAgents != null) { PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString()); if (regions.Contains(presence.RegionID)) { reallySend = false; } else { regions.Add(presence.RegionID); } } if (reallySend) { // We have to create a new IM structure because the transfer module // uses async send GridInstantMessage msg = new GridInstantMessage(im, true); m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { }); } } else { // Deliver locally, directly if (m_debugEnabled) { m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name); } ProcessMessageFromGroupSession(im); } } if (m_debugEnabled) { m_log.DebugFormat( "[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); } }
public void SendMessageToGroup( GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func <GroupMembersData, bool> sendCondition) { List <GroupMembersData> groupMembers = m_groupData.GetGroupMembers(sendingAgentForGroupCalls, groupID); int groupMembersCount = groupMembers.Count; if (m_messageOnlineAgentsOnly) { string[] t1 = groupMembers.ConvertAll <string>(gmd => gmd.AgentID.ToString()).ToArray(); // We cache in order not to overwhlem the presence service on large grids with many groups. This does // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. // (assuming this is the same across all grid simulators). PresenceInfo[] onlineAgents; if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) { onlineAgents = m_presenceService.GetAgents(t1); m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); } HashSet <string> onlineAgentsUuidSet = new HashSet <string>(); Array.ForEach <PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); // if (m_debugEnabled) // m_log.DebugFormat( // "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members, {2} online", // groupID, groupMembersCount, groupMembers.Count()); } else { if (m_debugEnabled) { m_log.DebugFormat( "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members", groupID, groupMembers.Count); } } int requestStartTick = Environment.TickCount; foreach (GroupMembersData member in groupMembers) { if (sendCondition != null) { if (!sendCondition(member)) { if (m_debugEnabled) { m_log.DebugFormat( "[GROUPS-MESSAGING]: Not sending to {0} as they do not fulfill send condition", member.AgentID); } continue; } } else if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID)) { // Don't deliver messages to people who have dropped this session if (m_debugEnabled) { m_log.DebugFormat( "[GROUPS-MESSAGING]: {0} has dropped session, not delivering to them", member.AgentID); } continue; } // Copy Message GridInstantMessage msg = new GridInstantMessage(); msg.imSessionID = im.imSessionID; msg.fromAgentName = im.fromAgentName; msg.message = im.message; msg.dialog = im.dialog; msg.offline = im.offline; msg.ParentEstateID = im.ParentEstateID; msg.Position = im.Position; msg.RegionID = im.RegionID; msg.binaryBucket = im.binaryBucket; msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); msg.fromAgentID = im.fromAgentID; msg.fromGroup = true; msg.toAgentID = member.AgentID.Guid; IClientAPI client = GetActiveClient(member.AgentID); if (client == null) { // If they're not local, forward across the grid if (m_debugEnabled) { m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} via Grid", member.AgentID); } m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { }); } else { // Deliver locally, directly if (m_debugEnabled) { m_log.DebugFormat("[GROUPS-MESSAGING]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name); } ProcessMessageFromGroupSession(msg, client); } } // Temporary for assessing how long it still takes to send messages to large online groups. if (m_messageOnlineAgentsOnly) { m_log.DebugFormat( "[GROUPS-MESSAGING]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); } }