public void ReplyPlayer(IRocketPlayer player, string translationsKey, params object[] args)
        {
            if (!ThreadUtil.IsGameThread(Thread.CurrentThread))
            {
                TaskDispatcher.QueueOnMainThread(Send);
            }
            else
            {
                Send();
            }

            void Send()
            {
                UnturnedChat.Say(player, Translate(translationsKey, args), MessageColor);
            }
        }