void RecieveMessage(Message msg) { print("MESSAGE RECIEVED " + msg); switch (msg.type) { case MessageTypes.PlayerJoined: print("A NEW CHALLENGER APPROACHES"); PlayerJoinedMessage pjm = (PlayerJoinedMessage)msg; m_playerController.AddPlayer(new PlayerData { index = pjm.id, color = pjm.color, icon = (PhoneUserIcon)pjm.icon, name = pjm.name }); if (onPlayerCountChange != null) { onPlayerCountChange.Invoke(m_playerController.PlayerCount); } break; case MessageTypes.PlayerLeft: PlayerLeftMessage plm = (PlayerLeftMessage)msg; m_playerController.RemovePlayer(plm.id); if (onPlayerCountChange != null) { onPlayerCountChange.Invoke(m_playerController.PlayerCount); } SceneManager.LoadScene(0); break; case MessageTypes.PlayerMove: PlayerMoveMessage pmm = (PlayerMoveMessage)msg; ThirdPersonUserControl player = ThirdPersonUserControl.players[pmm.pid - 1]; //if(pmm.x != null && pmm.y != null) player.setAxis(pmm.x, pmm.y); if (pmm.jmp) { player.jump = pmm.jmp; } if (pmm.drp) { player.drop = pmm.drp; } break; case MessageTypes.PlayerAction: PlayerActionMessage pam = (PlayerActionMessage)msg; print(pam + " sad"); if (pam.jump) { ThirdPersonUserControl.players[pam.pid - 1].jump = true; } else { ThirdPersonUserControl.players[pam.pid - 1].drop = true; } break; } }