public override void Initialize(ThirdPersonSystem mainSystem, AnimatorManager animatorManager, UnityInputManager inputManager) { base.Initialize(mainSystem, animatorManager, inputManager); m_ClimbJump = m_System.CharacterAbilities.Find(x => x is ClimbJump) as ClimbJump; m_WallRun = m_System.CharacterAbilities.Find(x => x is WallRun) as WallRun; }
public virtual void Initialize(ThirdPersonSystem mainSystem, AnimatorManager animatorManager, UnityInputManager inputManager) { m_System = mainSystem; m_AnimatorManager = animatorManager; m_InputManager = inputManager; m_InputToEnter = m_InputManager.GetInputReference(InputButton); }
public void BuildCharacter() { zeroFriction = AssetDatabase.LoadAssetAtPath <PhysicMaterial>("Assets/Dias Games/Third Person System/Physics Materials/ZeroFriction.physicMaterial"); groundFriction = AssetDatabase.LoadAssetAtPath <PhysicMaterial>("Assets/Dias Games/Third Person System/Physics Materials/GroundFriction.physicMaterial"); #region Set Tag and Layer character.tag = "Player"; character.layer = 15; #endregion #region Animator Builder m_Animator = character.GetComponent <Animator>(); if (m_Animator == null) { m_Animator = character.AddComponent <Animator>(); } m_Animator.updateMode = AnimatorUpdateMode.AnimatePhysics; m_Animator.runtimeAnimatorController = AssetDatabase.LoadAssetAtPath <RuntimeAnimatorController>("Assets/Dias Games/Climbing System/Animator/Climbing Animator.controller"); #endregion #region Rigidbody Builder Rigidbody m_Rigidbody = character.GetComponent <Rigidbody>(); if (m_Rigidbody == null) { m_Rigidbody = character.AddComponent <Rigidbody>(); } m_Rigidbody.angularDrag = 0; m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotation; #endregion #region Capsule Collider Builder CapsuleCollider m_Capsule = character.GetComponent <CapsuleCollider>(); if (m_Capsule == null) { m_Capsule = character.AddComponent <CapsuleCollider>(); } m_Capsule.radius = 0.3f; m_Capsule.height = 1.8f; m_Capsule.center = new Vector3(0, m_Capsule.height * 0.5f, 0); m_Capsule.material = zeroFriction; #endregion #region Audio Builder AudioSource audio = character.GetComponent <AudioSource>(); if (audio == null) { audio = character.AddComponent <AudioSource>(); } audio.playOnAwake = false; #endregion #region Create Character Component ThirdPersonSystem m_Controller = character.GetComponent <ThirdPersonSystem>(); if (m_Controller == null) { m_Controller = character.AddComponent <ThirdPersonSystem>(); } m_Controller.GroundMask = (1 << 0) | (1 << 14) | (1 << 16) | (1 << 17) | (1 << 18) | (1 << 19) | (1 << 20); HealthManager healthManager = character.GetComponent <HealthManager>(); if (healthManager == null) { healthManager = character.AddComponent <HealthManager>(); } #endregion AddAbilities(); }
public override void Initialize(ThirdPersonSystem mainSystem, AnimatorManager animatorManager, UnityInputManager inputManager) { base.Initialize(mainSystem, animatorManager, inputManager); m_Camera = Camera.main.transform; }