void Update() { // Store the input axes. h = Input.GetAxis("Horizontal"); v = Input.GetAxis("Vertical"); // Set the input axes on the Animator Controller. anim.SetFloat(hFloat, h, 0.1f, Time.deltaTime); anim.SetFloat(vFloat, v, 0.1f, Time.deltaTime); // Toggle sprint by input. sprint = Input.GetButton(sprintButton); // Set the correct camera FOV for sprint mode. if (IsSprinting()) { changedFOV = true; camScript.SetFOV(sprintFOV); } else if (changedFOV) { camScript.ResetFOV(); changedFOV = false; } // Set the grounded test on the Animator Controller. anim.SetBool(groundedBool, IsGrounded()); }
void Update() { // Store the input axes. h = actor.playerController.actorBindings.MoveAxes.X; v = actor.playerController.actorBindings.MoveAxes.Y; // Set the input axes on the Animator Controller. anim.SetFloat(hID, h, 0.1f, Time.deltaTime); anim.SetFloat(vID, v, 0.1f, Time.deltaTime); // Toggle sprint by input. sprint = Input.GetButton(sprintButton); // Set the correct camera FOV for sprint mode. if (IsSprinting()) { changedFOV = true; camScript.SetFOV(sprintFOV); } else if (changedFOV) { camScript.ResetFOV(); changedFOV = false; } // Set the grounded test on the Animator Controller. anim.SetBool(groundedBool, IsGrounded()); }
void Update() { if (!this.IsActive) { this.h = 0; this.v = 0; } // Store the input axes. h = Input.GetAxis("Horizontal"); v = Input.GetAxis("Vertical"); // Set the input axes on the Animator Controller. anim.SetFloat(hFloat, h); anim.SetFloat(vFloat, v); // Toggle sprint by input. sprint = Input.GetButton("Sprint"); // Set the correct camera FOV. if (isSprinting()) { camScript.SetFOV(sprintFOV); } else { camScript.ResetFOV(); } }
void Update() { //Assign joysticks to variables on canvas var horizontalOne = joystickOne.Horizontal; var verticalOne = joystickOne.Vertical; var horizontalTwo = joystickTwo.Horizontal; var verticalTwo = joystickTwo.Vertical; // Store the input axes. h = joystickOne.Horizontal; v = joystickOne.Vertical; // Set the input axes on the Animator Controller. anim.SetFloat(hFloat, h, 0.1f, Time.deltaTime); anim.SetFloat(vFloat, v, 0.1f, Time.deltaTime); // Toggle sprint by input. sprint = Input.GetButton(sprintButton); // Set the correct camera FOV for sprint mode. if (IsSprinting()) { changedFOV = true; camScript.SetFOV(sprintFOV); } else if (changedFOV) { camScript.ResetFOV(); changedFOV = false; } // Set the grounded test on the Animator Controller. anim.SetBool(groundedBool, IsGrounded()); }
void Update() { // Store the input axes. h = GameManager.Instance.InputController.GetAxis("Horizontal"); v = GameManager.Instance.InputController.GetAxis("Vertical"); // Set the input axes on the Animator Controller. anim.SetFloat(hFloat, h); anim.SetFloat(vFloat, v); // Toggle sprint by input. sprint = GameManager.Instance.InputController.GetButton("Sprint"); // Set the correct camera FOV. if (isSprinting()) { camScript.SetFOV(sprintFOV); } else { camScript.ResetFOV(); } }
private void Update() { h = Input.GetAxis("Horizontal"); v = Input.GetAxis("Vertical"); playerAnimator.SetFloat(hFloat, h, 0.1f, Time.deltaTime); playerAnimator.SetFloat(vFloat, v, 0.1f, Time.deltaTime); isSprint = Input.GetButton(ButtonName.Sprint); if (IsSprinting()) { isChangedFOV = true; camScript.SetFOV(sprintFOV); } else if (isChangedFOV == true) { camScript.ResetFOV(); isChangedFOV = false; } playerAnimator.SetBool(groundedBool, IsGrounded()); }