protected void StopMoving() { stopWalkingAround = true; motor.Stop(); stringBuilder.Length = 0; stringBuilder.AppendFormat("{0} stopped moving", MyName); ThingConsole.Log(stringBuilder.ToString()); }
protected void StopMoving() { stopWalkingAround = true; motor.Stop(); ThingConsole.Log(gameObject.name + " stopped moving"); }
protected void StopMoving() { stopWalkingAround = true; motor.Stop(); ThingConsole.Log(FormatString("{0} stopped moving", MyName)); }
protected void StopMoving() { stopWalkingAround = true; motor.Stop(); }