public void BeginListening(ThingIsReleveantFilter callback, Texture2D dragHighlightTex) { listening = true; filterCallback = callback; dragHighlightMat = MaterialPool.MatFrom(dragHighlightTex, ShaderDatabase.MetaOverlay, Color.white); invokingDesignator = Find.MapUI.designatorManager.SelectedDesignator; }
public void BeginListening(ThingIsReleveantFilter callback, Texture2D dragHighlightTex) { listening = true; filterCallback = callback; dragHighlightMat = MaterialPool.MatFrom(dragHighlightTex, ShaderDatabase.MetaOverlay, Color.white); invokingDesignator = DesignatorManager.SelectedDesignator; }