public void TestEquipToBody_EquippingArmourThatAThiefCannotUse() { Dictionary <Dungeons_and_Dragons.Attribute, int> dict = new Dictionary <Dungeons_and_Dragons.Attribute, int>(); dict.Add(Dungeons_and_Dragons.Attribute.Strength, 15); dict.Add(Dungeons_and_Dragons.Attribute.Dexterity, 10); dict.Add(Dungeons_and_Dragons.Attribute.Intelligence, 3); dict.Add(Dungeons_and_Dragons.Attribute.Wisdom, 8); dict.Add(Dungeons_and_Dragons.Attribute.Constitution, 17); dict.Add(Dungeons_and_Dragons.Attribute.Charisma, 9); int xp = 0; int hp = 3; Thief thief = new Thief("Stickie", Race.Elf, dict, hp, xp); ChainMail chainArmour = new ChainMail(); bool valArmourEquipped = thief.EquipToBody(chainArmour); Assert.IsFalse(valArmourEquipped, "TEST1: It is expected that the Armour Cannot be equipped"); Assert.IsNull(thief.equippedToBody, "TEST2: It was expected that the armour is NOT equipped"); }
public void TestEquipToBody_TryingToEquipItemThatEquipsToAHandToTheBody() { Dictionary <Dungeons_and_Dragons.Attribute, int> dict = new Dictionary <Dungeons_and_Dragons.Attribute, int>(); dict.Add(Dungeons_and_Dragons.Attribute.Strength, 15); dict.Add(Dungeons_and_Dragons.Attribute.Dexterity, 10); dict.Add(Dungeons_and_Dragons.Attribute.Intelligence, 3); dict.Add(Dungeons_and_Dragons.Attribute.Wisdom, 8); dict.Add(Dungeons_and_Dragons.Attribute.Constitution, 17); dict.Add(Dungeons_and_Dragons.Attribute.Charisma, 9); int xp = 0; int hp = 3; Thief thief = new Thief("Stickie", Race.Elf, dict, hp, xp); Sword sword = new Sword(); bool valSwordEquipped = thief.EquipToBody(sword); Assert.IsFalse(valSwordEquipped, "TEST1: It is expected that the a thief cannot equip a shield"); Assert.IsNull(thief.equippedToBody, "TEST2: It was expected that the shield is NOT equipped"); }
public void TestEquipToBody_EquippingArmourThatAThiefCanUse() { Dictionary <Dungeons_and_Dragons.Attribute, int> dict = new Dictionary <Dungeons_and_Dragons.Attribute, int>(); dict.Add(Dungeons_and_Dragons.Attribute.Strength, 15); dict.Add(Dungeons_and_Dragons.Attribute.Dexterity, 10); dict.Add(Dungeons_and_Dragons.Attribute.Intelligence, 3); dict.Add(Dungeons_and_Dragons.Attribute.Wisdom, 8); dict.Add(Dungeons_and_Dragons.Attribute.Constitution, 17); dict.Add(Dungeons_and_Dragons.Attribute.Charisma, 9); int xp = 0; int hp = 3; Thief thief = new Thief("Stickie", Race.Elf, dict, hp, xp); LeatherArmour leatherArmour = new LeatherArmour(); bool valArmourEquipped = thief.EquipToBody(leatherArmour); Assert.IsTrue(valArmourEquipped, "TEST1: It is expected that the Armour will be equipped"); Assert.AreEqual(leatherArmour, thief.equippedToBody, "TEST2: It was expected that the leather armour is now equipped"); }