public override void SetMethod(The_Object_Behaviour myTransform) { base.SetMethod(myTransform); _MyObject = myTransform; _MyTransform = myTransform._TheObject; _TargetTransform = myTransform._TheTarget; }
public override void SetMethod(The_Object_Behaviour myInfo) { _MyObject = myInfo; for (int i = 0; i < Movement.Length; i++) { Movement [i].SetMethod(myInfo); } }
public override void SetMethod(The_Object_Behaviour myInfo) { base.SetMethod(myInfo); _MyObject = myInfo; _MyAnimator = _MyObject.MyAnimator; _AnimatorVariables = _MyObject.AnimatorVariables; _CurrentDirection = _MyObject.ObjectCurrentVector; _CurrentDirection[0] += Vector3.zero; //TODO just to remove unity warning }
public override void SetMethod(The_Object_Behaviour myTransform) { _MyObject = myTransform; MyRotation = _MyObject.MyAnimator.transform; MoveDirection = _MyObject.GetMovementVector(); RotateDirection = _MyObject.GetRotationVector(); _CurrentDirection = myTransform.ObjectCurrentVector; _TargetDirection = myTransform.ObjectTargetVector; _AnimatorVariables = _MyObject.AnimatorVariables; }
public override void SetMethod(The_Object_Behaviour myTransform) { base.SetMethod(myTransform); _MyObject = myTransform; _MyTransform = myTransform._TheObject; _TargetTransform = myTransform._TheTarget; _TheTime = _MyObject.GetTheTime(); _TheNodePath = _MyObject._PersonalNodeMap.GetNodeList(); _Nodesindex = _MyObject._PersonalNodeMap.GetNodeindex(); _TheRoomPath = _MyObject._CreateThePath.GetListRef(); _Roomsindex = _MyObject._CreateThePath.GetListindexref(); }
public override void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) { base.SetMethod(SpellInfo, MySender); // TargetVector = _Shooter.ObjectCurrentVector[0]; }
public override void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) { base.SetMethod(SpellInfo, MySender); _CurrentDirection = _Shooter.ObjectCurrentVector; transform.parent = _Shooter._MyTransform.transform; Saver = transform.eulerAngles; RotateSpeed = RotateSpeed / 100; StartTime = _Shooter.TheTime [0] + TimeToFly; }
/// <summary> /// This Is Called In Start(){} When The Object Is Created /// </summary> public virtual void SetMethod(The_Object_Behaviour myTransform) { }
public override void SetMethod(The_Object_Behaviour myTransform) { _MyObject = myTransform; _MyTransform = _MyObject._MyTransform; _TargetTransform = _MyObject._TheTarget.transform; }
public override void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) { base.SetMethod(SpellInfo, MySender); // TargetVector = transform.position + _Shooter.ObjectCurrentVector [0]; transform.parent = _Shooter._MyTransform.transform; }
// Collider2D TheCol; public override void SetMethod(The_Object_Behaviour myTransform) { myTransform.SetCollisionRequirements(this); }
public override void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) { base.SetMethod(SpellInfo, MySender); _SpellInfo = SpellInfo; _ImTheShooter = _Shooter._TheObject.gameObject; _TargetStartPosition = _Shooter._TheTarget.transform.position; _MyStartPosition = transform.position; _MyShootingDirection = (_TargetStartPosition - _MyStartPosition).normalized; if (RotateToTargetInStart) { Rotations(); } }
public override void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) { base.SetMethod(SpellInfo, MySender); TargetVector = transform.position + _Shooter.ObjectCurrentVector [0]; _Shooter.MyAnimator.SetBool(_Shooter.MyAnimator.GetComponent <TheAnimator> ().AnimatorVariables [3], false); }
public virtual void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) //Outdated, Only There Cuz Of I Have To Clean Up Alot Of Old Stuff. TODO { _SpellInfo = SpellInfo; _Shooter = MySender; }
public override void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) { base.SetMethod(SpellInfo, MySender); // EggHealth = new EnemyWordChecker(MyText, this); if (_Shooter.MyAnimator.transform.eulerAngles.y == 0) { transform.position = (Quaternion.AngleAxis(_Shooter.MyAnimator.transform.eulerAngles.z, Vector3.forward) * _SpellInfo.AttackPosition) + MySender._MyTransform.position; } else { transform.position = (Quaternion.AngleAxis(_Shooter.MyAnimator.transform.eulerAngles.z, Vector3.back) * _SpellInfo.AttackPosition) + MySender._MyTransform.position; } transform.rotation = Quaternion.Euler(_Shooter.MyAnimator.transform.eulerAngles); }
public override void SetMethod(The_Object_Behaviour myTransform) { }
public override void SetMethod(GameManagerTestingWhileWaiting.SpellAttackInfo SpellInfo, The_Object_Behaviour MySender) { base.SetMethod(SpellInfo, MySender); _Targets = GameObject.FindGameObjectsWithTag("Player1"); for (int i = 0; i < _Targets.Length; i++) { _Targets [i].GetComponent <PlayerManager> ().MovementSpeedChange(MovementDecrease); } }