public void EnterState() { TheMachine.fpc = TheMachine.FindObjectOfType <FirstPersonController>(); TheMachine.fpc.enabled = false; if (TheMachine.weapon == null) { TheMachine.SetWeaponRef(); } TheMachine.weapon.enabled = false; }
public void EnterState() { TheMachine.fpc.enabled = true; Cursor.visible = false; TheMachine.scoreMan.ResetScore(); TheMachine.weapon.ResetClips(); TheMachine.stateMachine.ChangeState(new Walking()); TheMachine.FindObjectOfType <AnimDoor>().ToggleDoor(true); }
public void SceneLoad(int myScene) { if (sceneLoaded) { SceneManager.UnloadSceneAsync(curLevel); SceneManager.LoadScene(myScene, LoadSceneMode.Additive); curLevel = myScene; } else { SceneManager.LoadScene(myScene, LoadSceneMode.Additive); curLevel = myScene; sceneLoaded = true; } TheMachine.SceneChange(); }
public void TheMachine_GetAnwer_CorrectResult() { Int32 answer = TheMachine.GetTheAnswer("To all and everything in the universe"); Assert.That(answer, Is.EqualTo(42)); }
public void TheMachine_InvalidArguments_Throws() { Assert.That(() => TheMachine.GetTheAnswer(""), Throws.ArgumentNullException); Assert.That(() => TheMachine.GetTheAnswer(" "), Throws.ArgumentNullException); Assert.That(() => TheMachine.GetTheAnswer(null), Throws.ArgumentNullException); }
static void Main(string[] args) { Console.WriteLine("Hello world"); Console.WriteLine($"The answer is: {TheMachine.GetTheAnswer("Give it to me")}"); Console.WriteLine("Thats good to know!"); }