public void FollowLoop() { while (KeepFollowing) { Thread.Sleep(100); Vector3 lastKnown; if (!Target.TryGetSimPosition(out lastKnown)) { DLRConsole.DebugWriteLine("" + this + " Not regions attached " + Target); Thread.Sleep(2000); continue; } double dist = TheBot.Distance(Target); if (dist < maxDistance || CloseEnough()) { continue; } if (!TheCBot.SalientGoto(Target)) { SwitchSalientProc(); continue; } if (!TheCBot.WaitUntilPosSimple(Target.GlobalPosition, Target.GetSizeDistance(), 3, true)) { SwitchSalientProc(); } else { SucceedSalientProc(); } } }
public override void InvokeReal() { TheCBot.SalientGoto(Target); }