public void initializeEnviroment() { //Acceso a Device de DirectX. Microsoft.DirectX.Direct3D.Device d3dDevice = GuiController.Instance.D3dDevice; totalTime = 0; //OCEAN ocean = new TgcEditableLand(); ocean.setTexture(TgcTexture.createTexture(GuiController.Instance.AlumnoEjemplosMediaDir + "Textures\\environment\\water_texture.jpg")); ocean.Position = oceanPosition; ocean.Scale = new Vector3(20, 20, 20); //SUN sun = new TgcSphere(); sun.Radius = 20; sun.setColor(Color.Yellow); sun.setTexture(TgcTexture.createTexture(d3dDevice, GuiController.Instance.AlumnoEjemplosMediaDir + "Textures\\environment\\sun.jpg")); sun.Position = new Vector3(0, 300, 0); sun.LevelOfDetail = 4; sun.updateValues(); //SKY TgcTexture skyTexture = TgcTexture.createTexture(d3dDevice, GuiController.Instance.AlumnoEjemplosMediaDir + "Textures\\environment\\sky_patten.jpg"); skyBox = new TgcSphere(); skyBox.Radius = (int)GuiController.Instance.Modifiers["skyRadius"]; skyBox.setTexture(skyTexture); skyBox.Position = (Vector3)GuiController.Instance.Modifiers["skyPosition"]; skyBox.LevelOfDetail = 4; skyBox.updateValues(); }
/// <summary> /// Actualiza los parámetros de la caja en base a lo cargado por el usuario /// </summary> private void updateSphere() { Device d3dDevice = GuiController.Instance.D3dDevice; municion.RenderEdges = false; municion.Inflate = true; municion.BasePoly = TgcSphere.eBasePoly.ICOSAHEDRON; mass = (float)GuiController.Instance.Modifiers.getValue("mass"); municion.Scale = new Vector3(mass, mass, mass); //municion.Position = position; //Textura municion.setTexture(TgcTexture.createTexture(d3dDevice, GuiController.Instance.ExamplesDir + "Transformations\\SistemaSolar\\SunTexture.jpg")); //Radio, posición y color municion.Radius = 2; municion.LevelOfDetail = 2; //Rotación, converitr a radianes Vector3 rotation = new Vector3(0, 0, 0); municion.Rotation = new Vector3(Geometry.DegreeToRadian(rotation.X), Geometry.DegreeToRadian(rotation.Y), Geometry.DegreeToRadian(rotation.Z)); //Offset de textura municion.UVOffset = new Vector2(0, 0); //Tiling de textura municion.UVTiling = new Vector2(1, 1); //Actualizar valores en la caja. municion.updateValues(); }
public Pelota CrearPelota(string pathRecursos) { int radio = 10; //Crear esfera TgcSphere sphere = new TgcSphere(); sphere.setTexture(TgcTexture.createTexture(pathRecursos + Settings.Default.textureBall)); sphere.Radius = radio; sphere.Position = new Vector3(50, 25, 0); sphere.updateValues(); return new Pelota(sphere); }
public Pelota CrearPelota(string pathRecursos) { int radio = 10; //Crear esfera TgcSphere sphere = new TgcSphere(); sphere.setTexture(TgcTexture.createTexture(pathRecursos + Settings.Default.textureBall)); sphere.Radius = radio; sphere.Position = new Vector3(50, 25, 0); sphere.updateValues(); return(new Pelota(sphere)); }
/// <summary> /// Iniciar la creacion /// </summary> public override void initCreation(Vector3 gridPoint) { initSelectionPoint = gridPoint; //Crear caja inicial TgcTexture sphereTexture = TgcTexture.createTexture(Control.getCreationTexturePath()); mesh = new TgcSphere(); mesh.setTexture(sphereTexture); // mesh.BoundingSphere.setRenderColor(MeshCreatorUtils.UNSELECTED_OBJECT_COLOR); bb.setRenderColor(MeshCreatorUtils.UNSELECTED_OBJECT_COLOR); this.Layer = Control.CurrentLayer; }
/// <summary> /// Actualiza los parámetros de la caja en base a lo cargado por el usuario /// </summary> private void updateSphere() { Device d3dDevice = GuiController.Instance.D3dDevice; bool bTexture = (bool)GuiController.Instance.Modifiers["Use texture"]; Color color = (Color)GuiController.Instance.Modifiers["color"]; sphere.RenderEdges = (bool)GuiController.Instance.Modifiers["edges"]; sphere.Inflate = (bool)GuiController.Instance.Modifiers["inflate"]; sphere.BasePoly = (TgcSphere.eBasePoly)GuiController.Instance.Modifiers.getValue("base"); if (bTexture) { //Cambiar textura string texturePath = (string)GuiController.Instance.Modifiers["texture"]; if (texturePath != currentTexture || !useTexture || (sphere.RenderEdges && sphere.Color != color)) { currentTexture = texturePath; sphere.setColor(color); sphere.setTexture(TgcTexture.createTexture(d3dDevice, currentTexture)); } } else { sphere.setColor(color); } useTexture = bTexture; //Radio, posición y color sphere.Radius = (float)GuiController.Instance.Modifiers["radius"]; sphere.Position = (Vector3)GuiController.Instance.Modifiers["position"]; sphere.LevelOfDetail = (int)GuiController.Instance.Modifiers["level of detail"]; //Rotación, converitr a radianes Vector3 rotation = (Vector3)GuiController.Instance.Modifiers["rotation"]; sphere.Rotation = new Vector3(Geometry.DegreeToRadian(rotation.X), Geometry.DegreeToRadian(rotation.Y), Geometry.DegreeToRadian(rotation.Z)); //Offset de textura sphere.UVOffset = (Vector2)GuiController.Instance.Modifiers["offset"]; //Tiling de textura sphere.UVTiling = (Vector2)GuiController.Instance.Modifiers["tiling"]; //Actualizar valores en la caja. sphere.updateValues(); }
public TgcSphere CrearPelota(string pathRecursos, Vector3 position, TgcTexture texturaPelota) { float radio = 1; //Crear esfera TgcSphere sphere = new TgcSphere(); //TODO cambiar por matrices sphere.AutoTransformEnable = true; sphere.setTexture(texturaPelota); sphere.Radius = radio; sphere.Position = position; sphere.updateValues(); return(sphere); }
public TgcSphere CrearPelota(string pathRecursos, Vector3 position, TgcTexture texturaPelota) { float radio = 1; //Crear esfera TgcSphere sphere = new TgcSphere(); //TODO cambiar por matrices sphere.AutoTransformEnable = true; sphere.setTexture(texturaPelota); sphere.Radius = radio; sphere.Position = position; sphere.updateValues(); return sphere; }
public override void setTexture(TgcTexture texture, int slot) { mesh.setTexture(texture); }