public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; try { tgcKinect = new TgcKinect(); tgcKinect.init(); tgcKinect.DebugSkeleton.init(); } catch (Exception) { GuiController.Instance.Logger.logError("No se detecto KINECT"); } text = new TgcText2d(); text.Position = new Point(30, 30); text.Color = Color.Red; text.changeFont(new System.Drawing.Font(FontFamily.GenericMonospace, 36, FontStyle.Bold)); text.Text = "Nada"; text.Size = new Size(300, 100); gestoDetectado = false; acumTime = 0; showAcumTime = 0; GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.FpsCamera.setCamera(new Vector3(10.2881f, 1f, 9.6917f), new Vector3(10.2427f, 1.0175f, 10.6906f)); GuiController.Instance.Modifiers.addFloat("diff", -1f, -0.1f, -0.37f); }
public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Iniciar kinect tgcKinect = new TgcKinect(); tgcKinect.init(); tgcKinect.DebugSkeleton.init(); //Analizador de gestos gestureAnalizer = new GestureAnalizer(); sceneBounds = new TgcBoundingBox(new Vector3(-10, 0, -10), new Vector3(10, 20, 10)); gestureAnalizer.setSceneBounds(sceneBounds); //Crear mueble de fondo mueble = TgcBox.fromSize(new Vector3(20, 20, 5), Color.SandyBrown); mueble.Position = new Vector3(0, 10, -10); //Crear algunos cajones Vector3 muebleCenterPos = mueble.Position; cajones = new List <GestureLocker>(); cajones.Add(crearCajon(muebleCenterPos + new Vector3(-3, 0, 0.25f), new Vector3(5, 2, 5))); cajones.Add(crearCajon(muebleCenterPos + new Vector3(0, 3, 0.25f), new Vector3(5, 2, 5))); cajones.Add(crearCajon(muebleCenterPos + new Vector3(3, 0, 0.25f), new Vector3(5, 2, 5))); GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.FpsCamera.setCamera(new Vector3(-3.5508f, 16.5873f, 13.2958f), new Vector3(-3.535f, 16.3069f, 12.336f)); center = TgcBox.fromSize(new Vector3(0, 0, 0), new Vector3(1, 1, 1), Color.Blue); }
public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Iniciar kinect tgcKinect = new TgcKinect(); tgcKinect.init(); tgcKinect.DebugSkeleton.init(); //Analizador de gestos gestureAnalizer = new GestureAnalizer(); sceneBounds = new TgcBoundingBox(new Vector3(-50, -40, 230), new Vector3(80, 50, 290)); gestureAnalizer.setSceneBounds(sceneBounds); sceneCenter = sceneBounds.calculateBoxCenter(); sceneCenterBox = TgcBox.fromSize(sceneCenter, new Vector3(30, 30, 30), Color.Blue); //Crear mueble de fondo mueble = TgcBox.fromSize(new Vector3(200, 100, 50), Color.SandyBrown); mueble.Position = new Vector3(20, 20, 200); //Crear puerta door = new GestureDoorLeft(); door.Mesh = TgcBox.fromSize(new Vector3(30, 40, 4), Color.Green).toMesh("door"); door.Mesh.Position = mueble.Position + new Vector3(-30, 20, 25); GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.FpsCamera.setCamera(new Vector3(1.5467f, 54.7247f, 401.1074f), new Vector3(1.4672f, 54.4561f, 400.1474f)); }
public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; tgcKinect = new TgcKinect(); tgcKinect.init(); tgcKinect.DebugSkeleton.init(); GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.UserVars.addVar("tracking", "false"); center = TgcBox.fromSize(new Vector3(0, 0, 0), new Vector3(1, 1, 1), Color.Blue); bounds = new TgcBoundingBox(new Vector3(-10, 0, -10), new Vector3(10, 20, 10)); }
public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Iniciar Kinect try { tgcKinect = new TgcKinect(); tgcKinect.init(); tgcKinect.DebugSkeleton.init(); } catch (Exception) { GuiController.Instance.Logger.logError("Kinect not found"); } GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.FpsCamera.setCamera(new Vector3(-9.1315f, 22.5574f, -41.5821f), new Vector3(-8.9167f, 22.2222f, -40.6648f)); //Centro y tamaño de escena center = TgcBox.fromSize(new Vector3(0, 0, 0), new Vector3(1, 1, 1), Color.Blue); bounds = new TgcBoundingBox(new Vector3(-10, 0, -10), new Vector3(10, 20, 10)); //Imagenes para puntero del mouse leftHandPointer = new TgcSprite(); leftHandPointer.Texture = TgcTexture.createTexture(GuiController.Instance.ExamplesMediaDir + "left_pointer.png"); rightHandPointer = new TgcSprite(); rightHandPointer.Texture = TgcTexture.createTexture(GuiController.Instance.ExamplesMediaDir + "right_pointer.png"); GuiController.Instance.Modifiers.addFloat("speedX", 0.5f, 10f, 1f); GuiController.Instance.Modifiers.addFloat("speedY", 0.5f, 10f, 1f); GuiController.Instance.Modifiers.addBoolean("showValues", "showValues", false); }
public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Loader de kinect tgcKinect = new TgcKinect(); tgcKinect.init(); tgcKinect.DebugSkeleton.init(); //Loader de focus FocusParser.TEXTURE_FOLDER = GuiController.Instance.ExamplesMediaDir + "Focus\\texturas\\"; FocusParser.MESH_FOLDER = GuiController.Instance.ExamplesMediaDir + "Focus\\texturas\\"; FocusParser loader = new FocusParser(); string fileScene = GuiController.Instance.ExamplesMediaDir + "Focus\\escena1.dat"; loader.FromFile(fileScene); _meshes = loader.Escene; _conjuntos = loader._focusSets; // Bounding box de la escena // Calculo el bounding box de la escena float x0 = 10000; float y0 = 10000; float z0 = 10000; float x1 = -10000; float y1 = -10000; float z1 = -10000; foreach (TgcMesh m in _meshes) { TgcBoundingBox box = m.BoundingBox; if (box.PMin.X < x0) { x0 = box.PMin.X; } if (box.PMin.Y < y0) { y0 = box.PMin.Y; } if (box.PMin.Z < z0) { z0 = box.PMin.Z; } if (box.PMax.X > x1) { x1 = box.PMax.X; } if (box.PMax.Y > y1) { y1 = box.PMax.Y; } if (box.PMax.Z > z1) { z1 = box.PMax.Z; } } bounds = new TgcBoundingBox(new Vector3(x0, y0, z0), new Vector3(x1, y1, z1)); Vector3 c = bounds.calculateBoxCenter(); c.Y = 0; center = TgcBox.fromSize(c, new Vector3(100, 100, 100), Color.Blue); //Escalas y centro de la escena para kinect tgcKinect.PositionScale = 1000; tgcKinect.sceneCenter = c; tgcKinect.skeletonOffsetY = 0.75f; //Analizador de gestos gestureAnalizer = new GestureAnalizer(); gestureAnalizer.setSceneBounds(bounds); //Camara GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.FpsCamera.MovementSpeed *= 10; GuiController.Instance.FpsCamera.JumpSpeed *= 10; GuiController.Instance.FpsCamera.setCamera(new Vector3(2000f, 1600f, -4000f), new Vector3(2000f, 500f, 0)); //GuiController.Instance.FpsCamera.setCamera(c, c + new Vector3(0, 0, 1)); //Separar cajones del resto del FocusSet cajones = new List <CajonFocus>(); foreach (FocusSet conjunto in _conjuntos) { if (conjunto.Tipo == FocusSet.TRASLACION) { CajonFocus cajon = new CajonFocus(); cajon.Conjunto = conjunto; cajon.init(); cajones.Add(cajon); } } }
public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Cargar mesh TgcSkeletalLoader loader = new TgcSkeletalLoader(); loader.MeshFactory = new TgcKinectSkeletalMesh.MeshFactory(); mesh = (TgcKinectSkeletalMesh)loader.loadMeshFromFile(GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\BasicHuman\\BasicHuman-TgcSkeletalMesh.xml"); //Hacer mapping de huesos /* * <bone id='0' name='Bip01' parentId='-1' pos='[0.212447,26.2833,1.14834]' rotQuat='[0.0,0.707106,0.0,0.707107]'/> * <bone id='1' name='Bip01 Pelvis' parentId='0' pos='[0,0,0]' rotQuat='[0.483492,0.475215,0.52165,0.517965]'/> * <bone id='2' name='Bip01 Spine' parentId='1' pos='[2.73985,-0.0318408,-0.0188154]' rotQuat='[0.0404528,0.00189839,-0.00599698,0.999162]'/> * <bone id='3' name='Bip01 Spine1' parentId='2' pos='[6.19498,0,-0.00343716]' rotQuat='[0.0,0.0,0.0,1.0]'/> * <bone id='4' name='Bip01 Neck' parentId='3' pos='[6.41617,0.0869015,-0.0035038]' rotQuat='[0.0,0.0,0.0,1.0]'/> * <bone id='5' name='Bip01 Head' parentId='4' pos='[2.30035,0,0]' rotQuat='[0.0,0.000398831,0.0,1.0]'/> * <bone id='6' name='Bip01 L Clavicle' parentId='4' pos='[-2.09962,0.747039,0.0035013]' rotQuat='[-0.707107,-0.707107,0.000282522,0.00028056]'/> * <bone id='7' name='Bip01 L UpperArm' parentId='6' pos='[4.14776,0,0]' rotQuat='[-0.0074924,-0.063934,-0.0389218,0.997167]'/> * <bone id='8' name='Bip01 L Forearm' parentId='7' pos='[9.01669,0,0]' rotQuat='[0.0,0.0946719,0.0,0.995508]'/> * <bone id='9' name='Bip01 L Hand' parentId='8' pos='[8.40198,0,0]' rotQuat='[0.706825,0.0,0.0,0.707388]'/> * <bone id='10' name='Bip01 R Clavicle' parentId='4' pos='[-2.09962,-0.920842,0.00350595]' rotQuat='[0.707107,-0.707107,-0.00028056,0.000282522]'/> * <bone id='11' name='Bip01 R UpperArm' parentId='10' pos='[4.14776,0,0]' rotQuat='[0.00584129,-0.058849,0.0143832,0.998146]'/> * <bone id='12' name='Bip01 R Forearm' parentId='11' pos='[8.50615,0,0]' rotQuat='[0.0,0.085631,0.0,0.996327]'/> * <bone id='13' name='Bip01 R Hand' parentId='12' pos='[8.54264,0,0]' rotQuat='[-0.706825,0.0,0.0,0.707388]'/> * <bone id='14' name='Bip01 L Thigh' parentId='1' pos='[0,3.89689,0]' rotQuat='[-0.0413224,0.0440018,-0.997924,-0.0224664]'/> * <bone id='15' name='Bip01 L Calf' parentId='14' pos='[11.9134,0,0]' rotQuat='[0.0,0.0998335,0.0,0.995004]'/> * <bone id='16' name='Bip01 L Foot' parentId='15' pos='[11.9134,0,0]' rotQuat='[0.00158055,-0.0615842,0.0182989,0.997933]'/> * <bone id='17' name='Bip01 L Toe0' parentId='16' pos='[2.74009,0,3.52638]' rotQuat='[0.0,-0.707107,0.0,0.707107]'/> * <bone id='18' name='Bip01 R Thigh' parentId='1' pos='[0,-3.89689,0]' rotQuat='[-0.0261322,0.0341116,-0.998212,0.04156]'/> * <bone id='19' name='Bip01 R Calf' parentId='18' pos='[11.9134,0,0]' rotQuat='[0.0,0.0998335,0.0,0.995004]'/> * <bone id='20' name='Bip01 R Foot' parentId='19' pos='[11.9134,0,0]' rotQuat='[-0.00187365,-0.0741152,-0.046938,0.996143]'/> * <bone id='21' name='Bip01 R Toe0' parentId='20' pos='[2.74009,0,3.52638]' rotQuat='[0.0,-0.707107,0.0,0.707107]'/> */ //http://www.codeproject.com/KB/dotnet/KinectGettingStarted/7.png List <TgcKinectSkeletalMesh.Mapping> mapping = new List <TgcKinectSkeletalMesh.Mapping>(); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01", JointType.HipCenter)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 Pelvis", JointType.HipCenter)); //???? mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 Spine", JointType.Spine)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 Spine1", JointType.ShoulderCenter)); //???? mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 Neck", JointType.ShoulderCenter)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 Head", JointType.Head)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L Clavicle", JointType.ShoulderLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L UpperArm", JointType.ElbowLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L Forearm", JointType.WristLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L Hand", JointType.HandLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R Clavicle", JointType.ShoulderRight)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R UpperArm", JointType.ElbowRight)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R Forearm", JointType.WristRight)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R Hand", JointType.HandRight)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L Thigh", JointType.HipLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L Calf", JointType.KneeLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L Foot", JointType.AnkleLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 L Toe0", JointType.FootLeft)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R Thigh", JointType.HipRight)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R Calf", JointType.KneeRight)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R Foot", JointType.AnkleRight)); mapping.Add(new TgcKinectSkeletalMesh.Mapping("Bip01 R Toe0", JointType.FootRight)); mesh.setBonesMapping(mapping); //Iniciar kinect tgcKinect = new TgcKinect(); tgcKinect.init(); tgcKinect.DebugSkeleton.init(); GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.FpsCamera.setCamera(new Vector3(1.5467f, 54.7247f, 401.1074f), new Vector3(1.4672f, 54.4561f, 400.1474f)); GuiController.Instance.Modifiers.addBoolean("mesh", "mesh", true); GuiController.Instance.Modifiers.addBoolean("skeleton", "skeleton", true); }