/// <summary>
        /// Export the texture using the parameters of babylonTexture except its name.
        /// Write the bitmap file
        /// </summary>
        /// <param name="babylonTexture"></param>
        /// <param name="bitmap"></param>
        /// <param name="name"></param>
        /// <param name="gltf"></param>
        /// <returns></returns>
        private GLTFTextureInfo ExportBitmapTexture(GLTF gltf, BabylonTexture babylonTexture, Bitmap bitmap = null, string name = null)
        {
            if (babylonTexture != null)
            {
                if (bitmap == null)
                {
                    bitmap = babylonTexture.bitmap;
                }
                if (name == null)
                {
                    name = babylonTexture.name;
                }
            }

            return(ExportTexture(babylonTexture, gltf, name, () =>
            {
                var extension = Path.GetExtension(name).ToLower();

                // Write image to output
                if (exportParameters.writeTextures)
                {
                    var absolutePath = Path.Combine(gltf.OutputFolder, name);
                    var imageFormat = extension == ".jpg" ? System.Drawing.Imaging.ImageFormat.Jpeg : System.Drawing.Imaging.ImageFormat.Png;
                    logger.RaiseMessage($"GLTFExporter.Texture | write image '{name}' to '{absolutePath}'", 3);
                    TextureUtilities.SaveBitmap(bitmap, absolutePath, imageFormat, exportParameters.txtQuality, logger);
                }

                return extension.Substring(1); // remove the dot
            }));
        }
예제 #2
0
        private GLTFBufferView WriteImageToGltfBuffer(GLTF gltf, GLTFImage gltfImage, string imageSourcePath = null, Bitmap imageBitmap = null, long textureQuality = 100)
        {
            byte[] imageBytes = null;
            if (imageBitmap != null)
            {
                // try our best to get extension - default will be png which is the looseless format.
                var extension    = gltfImage.FileExtension ?? (gltfImage.uri != null ? Path.GetExtension(gltfImage.uri) : null);
                var outputFormat = extension != null?TextureUtilities.GetImageFormat(gltfImage.FileExtension) : ImageFormat.Png;

                using (MemoryStream m = new MemoryStream())
                {
                    // this use the SAME method for GLTF
                    TextureUtilities.SaveBitmap(m, imageBitmap, outputFormat, textureQuality);
                    imageBytes = m.ToArray();
                }
            }
            else
            {
                imageBytes = File.ReadAllBytes(imageSourcePath);
            }

            // Chunk must be padded with trailing zeros (0x00) to satisfy alignment requirements
            imageBytes = padChunk(imageBytes, 4, 0x00);

            // BufferView - Image
            var buffer          = gltf.buffer;
            var imageBufferView = new GLTFBufferView
            {
                name       = "bufferViewImage",
                buffer     = buffer.index,
                Buffer     = buffer,
                byteOffset = buffer.byteLength
            };

            imageBufferView.index = gltf.BufferViewsList.Count;
            gltf.BufferViewsList.Add(imageBufferView);

            imageBufferView.bytesList.AddRange(imageBytes);
            imageBufferView.byteLength        += imageBytes.Length;
            imageBufferView.Buffer.byteLength += imageBytes.Length;
            imageBufferView.Buffer.bytesList.AddRange(imageBufferView.bytesList);

            return(imageBufferView);
        }
        private BabylonTexture ExportSpecularTexture(IIGameMaterial materialNode, float[] specularColor, BabylonScene babylonScene)
        {
            ITexmap specularColorTexMap = _getTexMap(materialNode, 2);
            ITexmap specularLevelTexMap = _getTexMap(materialNode, 3);

            // --- Babylon texture ---

            var specularColorTexture = _getBitmapTex(specularColorTexMap);
            var specularLevelTexture = _getBitmapTex(specularLevelTexMap);

            if (specularLevelTexture == null)
            {
                // Copy specular color image
                // Assume specular color texture is already pre-multiplied by a global specular level value
                // So do not use global specular level
                return(ExportTexture(specularColorTexture, babylonScene));
            }

            // Use one as a reference for UVs parameters
            var texture = specularColorTexture != null ? specularColorTexture : specularLevelTexture;

            if (texture == null)
            {
                return(null);
            }

            RaiseMessage("Multiply specular color and level textures", 2);

            string nameText = null;

            nameText = (specularColorTexture != null ? Path.GetFileNameWithoutExtension(specularColorTexture.Map.FullFilePath) : TextureUtilities.ColorToStringName(specularColor)) +
                       Path.GetFileNameWithoutExtension(specularLevelTexture.Map.FullFilePath) + "_specularColor";

            var textureID = texture.GetGuid().ToString();

            if (textureMap.ContainsKey(textureID))
            {
                return(textureMap[textureID]);
            }
            else
            {
                var babylonTexture = new BabylonTexture(textureID)
                {
                    name = nameText + ".jpg" // TODO - unsafe name, may conflict with another texture name
                };

                // Level
                babylonTexture.level = 1.0f;

                // UVs
                var uvGen = _exportUV(texture.UVGen, babylonTexture);

                // Is cube
                _exportIsCube(texture.Map.FullFilePath, babylonTexture, false);


                // --- Multiply specular color and level maps ---

                // Alpha
                babylonTexture.hasAlpha        = false;
                babylonTexture.getAlphaFromRGB = false;

                if (exportParameters.writeTextures)
                {
                    // Load bitmaps
                    var specularColorBitmap = _loadTexture(specularColorTexMap);
                    var specularLevelBitmap = _loadTexture(specularLevelTexMap);

                    if (specularLevelBitmap == null)
                    {
                        // Copy specular color image
                        RaiseError("Failed to load specular level texture. Specular color is exported alone.", 3);
                        return(ExportTexture(specularColorTexture, babylonScene));
                    }

                    // Retreive dimensions
                    int width              = 0;
                    int height             = 0;
                    var haveSameDimensions = TextureUtilities.GetMinimalBitmapDimensions(out width, out height, specularColorBitmap, specularLevelBitmap);
                    if (!haveSameDimensions)
                    {
                        RaiseError("Specular color and specular level maps should have same dimensions", 3);
                    }

                    // Create pre-multiplied specular color map
                    var _specularColor = Color.FromArgb(
                        (int)(specularColor[0] * 255),
                        (int)(specularColor[1] * 255),
                        (int)(specularColor[2] * 255));
                    Bitmap specularColorPreMultipliedBitmap = new Bitmap(width, height);
                    for (int x = 0; x < width; x++)
                    {
                        for (int y = 0; y < height; y++)
                        {
                            var specularColorAtPixel = specularColorBitmap != null?specularColorBitmap.GetPixel(x, y) : _specularColor;

                            var specularLevelAtPixel = specularLevelBitmap.GetPixel(x, y);

                            var specularColorPreMultipliedAtPixel = specularColorAtPixel.multiply(specularLevelAtPixel);

                            specularColorPreMultipliedBitmap.SetPixel(x, y, specularColorPreMultipliedAtPixel);
                        }
                    }

                    // Write bitmap
                    if (isBabylonExported)
                    {
                        RaiseMessage($"Texture | write image '{babylonTexture.name}'", 3);
                        TextureUtilities.SaveBitmap(specularColorPreMultipliedBitmap, babylonScene.OutputPath, babylonTexture.name, ImageFormat.Jpeg, exportParameters.txtQuality, this);
                    }
                    else
                    {
                        // Store created bitmap for further use in gltf export
                        babylonTexture.bitmap = specularColorPreMultipliedBitmap;
                    }
                }
                textureMap.Add(babylonTexture.Id, babylonTexture);
                return(babylonTexture);
            }
        }
        private BabylonTexture ExportORMTexture(ITexmap ambientOcclusionTexMap, ITexmap roughnessTexMap, ITexmap metallicTexMap, float metallic, float roughness, BabylonScene babylonScene, bool invertRoughness)
        {
            // --- Babylon texture ---

            var metallicTexture         = _getBitmapTex(metallicTexMap);
            var roughnessTexture        = _getBitmapTex(roughnessTexMap);
            var ambientOcclusionTexture = _getBitmapTex(ambientOcclusionTexMap);

            // Use metallic or roughness texture as a reference for UVs parameters
            var texture = metallicTexture != null ? metallicTexture : roughnessTexture;

            if (texture == null)
            {
                return(null);
            }

            RaiseMessage("Export ORM texture", 2);

            var textureID = texture.GetGuid().ToString();

            if (textureMap.ContainsKey(textureID))
            {
                return(textureMap[textureID]);
            }
            else
            {
                var babylonTexture = new BabylonTexture(textureID)
                {
                    name = (ambientOcclusionTexMap != null ? Path.GetFileNameWithoutExtension(ambientOcclusionTexture.Map.FileName) : "") +
                           (roughnessTexMap != null ? Path.GetFileNameWithoutExtension(roughnessTexture.Map.FileName) : ("" + (int)(roughness * 255))) +
                           (metallicTexMap != null ? Path.GetFileNameWithoutExtension(metallicTexture.Map.FileName) : ("" + (int)(metallic * 255))) + ".jpg" // TODO - unsafe name, may conflict with another texture name
                };

                // UVs
                var uvGen = _exportUV(texture.UVGen, babylonTexture);

                // Is cube
                _exportIsCube(texture.Map.FullFilePath, babylonTexture, false);


                // --- Merge metallic and roughness maps ---

                if (!isTextureOk(metallicTexMap) && !isTextureOk(roughnessTexMap))
                {
                    return(null);
                }

                if (exportParameters.writeTextures)
                {
                    // Load bitmaps
                    var metallicBitmap         = _loadTexture(metallicTexMap);
                    var roughnessBitmap        = _loadTexture(roughnessTexMap);
                    var ambientOcclusionBitmap = _loadTexture(ambientOcclusionTexMap);

                    // Retreive dimensions
                    int width              = 0;
                    int height             = 0;
                    var haveSameDimensions = TextureUtilities.GetMinimalBitmapDimensions(out width, out height, metallicBitmap, roughnessBitmap, ambientOcclusionBitmap);
                    if (!haveSameDimensions)
                    {
                        RaiseError((ambientOcclusionBitmap != null ? "Occlusion, roughness and metallic " : "Metallic and roughness") + " maps should have same dimensions", 3);
                    }

                    // Create ORM map
                    Bitmap ormBitmap = new Bitmap(width, height);
                    for (int x = 0; x < width; x++)
                    {
                        for (int y = 0; y < height; y++)
                        {
                            int _occlusion = ambientOcclusionBitmap != null?ambientOcclusionBitmap.GetPixel(x, y).R : 0;

                            int _roughness = roughnessBitmap != null ? (invertRoughness ? 255 - roughnessBitmap.GetPixel(x, y).G : roughnessBitmap.GetPixel(x, y).G) : (int)(roughness * 255.0f);
                            int _metallic  = metallicBitmap != null?metallicBitmap.GetPixel(x, y).B : (int)(metallic * 255.0f);

                            // The occlusion values are sampled from the R channel.
                            // The roughness values are sampled from the G channel.
                            // The metalness values are sampled from the B channel.
                            Color colorMetallicRoughness = Color.FromArgb(_occlusion, _roughness, _metallic);
                            ormBitmap.SetPixel(x, y, colorMetallicRoughness);
                        }
                    }

                    // Write bitmap
                    if (isBabylonExported)
                    {
                        RaiseMessage($"Texture | write image '{babylonTexture.name}'", 3);
                        TextureUtilities.SaveBitmap(ormBitmap, babylonScene.OutputPath, babylonTexture.name, ImageFormat.Jpeg, exportParameters.txtQuality, this);
                    }
                    else
                    {
                        // Store created bitmap for further use in gltf export
                        babylonTexture.bitmap = ormBitmap;
                    }
                }
                textureMap[babylonTexture.Id] = babylonTexture;
                return(babylonTexture);
            }
        }
        /// <returns></returns>
        private BabylonTexture ExportBaseColorAlphaTexture(ITexmap baseColorTexMap, ITexmap alphaTexMap, float[] baseColor, float alpha, BabylonScene babylonScene, string materialName, bool isOpacity = false)
        {
            // --- Babylon texture ---

            var baseColorTexture = _getBitmapTex(baseColorTexMap);
            var alphaTexture     = _getBitmapTex(alphaTexMap);

            var texture = baseColorTexture != null ? baseColorTexture : alphaTexture;

            if (texture == null)
            {
                return(null);
            }

            var baseColorTextureMapExtension = Path.GetExtension(baseColorTexture.Map.FullFilePath).ToLower();

            if (alphaTexture == null && baseColorTexture != null && alpha == 1)
            {
                if (baseColorTexture.AlphaSource == 0 &&
                    (baseColorTextureMapExtension == ".tif" || baseColorTextureMapExtension == ".tiff"))
                {
                    RaiseWarning($"Diffuse texture named {baseColorTexture.Map.FullFilePath} is a .tif file and its Alpha Source is 'Image Alpha' by default.", 3);
                    RaiseWarning($"If you don't want material to be in BLEND mode, set diffuse texture Alpha Source to 'None (Opaque)'", 3);
                }


                if (baseColorTexture.AlphaSource == 3 && // 'None (Opaque)'
                    baseColorTextureMapExtension == ".jpg" || baseColorTextureMapExtension == ".jpeg" || baseColorTextureMapExtension == ".bmp" || baseColorTextureMapExtension == ".png")
                {
                    // Copy base color image
                    return(ExportTexture(baseColorTexture, babylonScene));
                }
            }

            // Use one as a reference for UVs parameters


            RaiseMessage("Export baseColor+Alpha texture", 2);

            string nameText = null;

            nameText = (baseColorTexture != null ? Path.GetFileNameWithoutExtension(baseColorTexture.Map.FullFilePath) : TextureUtilities.ColorToStringName(baseColor));

            var textureID = texture.GetGuid().ToString();

            if (textureMap.ContainsKey(textureID))
            {
                return(textureMap[textureID]);
            }
            else
            {
                var babylonTexture = new BabylonTexture(textureID)
                {
                    name = nameText // TODO - unsafe name, may conflict with another texture name
                };

                // Level
                babylonTexture.level = 1.0f;

                // UVs
                var uvGen = _exportUV(texture.UVGen, babylonTexture);

                // Is cube
                _exportIsCube(texture.Map.FullFilePath, babylonTexture, false);


                // --- Merge baseColor and alpha maps ---

                var hasBaseColor = isTextureOk(baseColorTexMap);
                var hasAlpha     = isTextureOk(alphaTexMap);

                // Alpha

                // If the texture file format does not traditionally support an alpha channel, export the base texture as opaque
                if (baseColorTextureMapExtension == ".jpg" || baseColorTextureMapExtension == ".jpeg" || baseColorTextureMapExtension == ".bmp")
                {
                    babylonTexture.hasAlpha = false;
                }
                else
                {
                    babylonTexture.hasAlpha = isTextureOk(alphaTexMap) || (isTextureOk(baseColorTexMap) && baseColorTexture.AlphaSource == 0) || alpha < 1.0f;
                }
                babylonTexture.getAlphaFromRGB = false;
                if ((!isTextureOk(alphaTexMap) && alpha == 1.0f && (isTextureOk(baseColorTexMap) && baseColorTexture.AlphaSource == 0)) &&
                    (baseColorTextureMapExtension == ".tif" || baseColorTextureMapExtension == ".tiff"))
                {
                    RaiseWarning($"Diffuse texture named {baseColorTexture.Map.FullFilePath} is a .tif file and its Alpha Source is 'Image Alpha' by default.", 3);
                    RaiseWarning($"If you don't want material to be in BLEND mode, set diffuse texture Alpha Source to 'None (Opaque)'", 3);
                }

                if (!hasBaseColor && !hasAlpha)
                {
                    return(null);
                }

                // Set image format
                ImageFormat imageFormat = babylonTexture.hasAlpha ? ImageFormat.Png : ImageFormat.Jpeg;
                babylonTexture.name += imageFormat == ImageFormat.Png ? ".png" : ".jpg";

                // --- Merge baseColor and alpha maps ---

                if (exportParameters.writeTextures)
                {
                    // Load bitmaps
                    var baseColorBitmap = _loadTexture(baseColorTexMap);
                    var alphaBitmap     = _loadTexture(alphaTexMap);

                    // Retreive dimensions
                    int width              = 0;
                    int height             = 0;
                    var haveSameDimensions = TextureUtilities.GetMinimalBitmapDimensions(out width, out height, baseColorBitmap, alphaBitmap);
                    if (!haveSameDimensions)
                    {
                        RaiseError("Base color and transparency color maps should have same dimensions", 3);
                    }

                    var getAlphaFromRGB = alphaTexture != null && ((alphaTexture.AlphaSource == 2) || (alphaTexture.AlphaSource == 3)); // 'RGB intensity' or 'None (Opaque)'

                    // Create baseColor+alpha map
                    var _baseColor = Color.FromArgb(
                        (int)(baseColor[0] * 255),
                        (int)(baseColor[1] * 255),
                        (int)(baseColor[2] * 255));
                    var    _alpha = (int)(alpha * 255);
                    Bitmap baseColorAlphaBitmap = new Bitmap(width, height);
                    for (int x = 0; x < width; x++)
                    {
                        for (int y = 0; y < height; y++)
                        {
                            var baseColorAtPixel = baseColorBitmap != null?baseColorBitmap.GetPixel(x, y) : _baseColor;

                            Color baseColorAlpha;
                            if (alphaBitmap != null)
                            {
                                // Retreive alpha from alpha texture
                                Color alphaColor   = alphaBitmap.GetPixel(x, y);
                                int   alphaAtPixel = getAlphaFromRGB ? alphaColor.R : alphaColor.A;
                                if (isOpacity == false)
                                {
                                    // Convert transparency to opacity
                                    alphaAtPixel = 255 - alphaAtPixel;
                                }
                                baseColorAlpha = Color.FromArgb(alphaAtPixel, baseColorAtPixel);
                            }
                            else if (baseColorTexture != null && baseColorTexture.AlphaSource == 0) // Alpha source is 'Image Alpha'
                            {
                                // Use all channels from base color
                                baseColorAlpha = baseColorAtPixel;
                            }
                            else
                            {
                                // Use RGB channels from base color and default alpha
                                baseColorAlpha = Color.FromArgb(_alpha, baseColorAtPixel.R, baseColorAtPixel.G, baseColorAtPixel.B);
                            }
                            baseColorAlphaBitmap.SetPixel(x, y, baseColorAlpha);
                        }
                    }

                    // Write bitmap
                    if (isBabylonExported)
                    {
                        RaiseMessage($"Texture | write image '{babylonTexture.name}'", 3);
                        TextureUtilities.SaveBitmap(baseColorAlphaBitmap, babylonScene.OutputPath, babylonTexture.name, imageFormat, exportParameters.txtQuality, this);
                    }
                    else
                    {
                        // Store created bitmap for further use in gltf export
                        babylonTexture.bitmap = baseColorAlphaBitmap;
                    }
                }

                return(babylonTexture);
            }
        }
        private BabylonTexture ExportClearCoatTexture(ITexmap intensityTexMap, ITexmap roughnessTexMap, float coatWeight, float coatRoughness, BabylonScene babylonScene, string materialName, bool invertRoughness)
        {
            // --- Babylon texture ---
            var intensityTexture = _getBitmapTex(intensityTexMap);
            var roughnessTexture = _getBitmapTex(roughnessTexMap);

            var texture = intensityTexture != null ? intensityTexture : roughnessTexture;

            if (texture == null)
            {
                return(null);
            }

            // Use one as a reference for UVs parameters

            RaiseMessage("Export Clear Coat weight+roughness texture", 2);

            string nameText = Path.GetFileNameWithoutExtension(texture.Map.FullFilePath);

            var textureID = texture.GetGuid().ToString();

            if (textureMap.ContainsKey(textureID))
            {
                return(textureMap[textureID]);
            }
            else
            {
                var babylonTexture = new BabylonTexture(textureID)
                {
                    name = nameText // TODO - unsafe name, may conflict with another texture name
                };

                // Level
                babylonTexture.level = 1.0f;

                // UVs
                var uvGen = _exportUV(texture.UVGen, babylonTexture);

                // Is cube
                _exportIsCube(texture.Map.FullFilePath, babylonTexture, false);

                // --- Merge maps ---
                var hasIntensity = isTextureOk(intensityTexture);
                var hasRoughness = isTextureOk(roughnessTexture);
                if (!hasIntensity && !hasRoughness)
                {
                    return(null);
                }

                // Set image format
                ImageFormat imageFormat = ImageFormat.Jpeg;
                babylonTexture.name += ".jpg";

                if (exportParameters.writeTextures)
                {
                    // Load bitmaps
                    var intensityBitmap = _loadTexture(intensityTexture);
                    var roughnessBitmap = _loadTexture(roughnessTexture);

                    // Retreive dimensions
                    int width              = 0;
                    int height             = 0;
                    var haveSameDimensions = TextureUtilities.GetMinimalBitmapDimensions(out width, out height, intensityBitmap, roughnessBitmap);
                    if (!haveSameDimensions)
                    {
                        RaiseError("Base color and transparency color maps should have same dimensions", 3);
                    }

                    // Create map
                    var    _intensity = (int)(coatWeight * 255);
                    var    _roughness = (int)(coatRoughness * 255);
                    Bitmap intensityRoughnessBitmap = new Bitmap(width, height);
                    for (int x = 0; x < width; x++)
                    {
                        for (int y = 0; y < height; y++)
                        {
                            var intensityAtPixel = (intensityBitmap == null) ? _intensity : intensityBitmap.GetPixel(x, y).R;

                            Color intensityRoughness;
                            if (roughnessBitmap == null)
                            {
                                intensityRoughness = Color.FromArgb(intensityAtPixel, _roughness, 0);
                            }
                            else
                            {
                                var roughnessAtPixel = (roughnessBitmap == null) ?
                                                       _roughness :
                                                       invertRoughness ? 255 - roughnessBitmap.GetPixel(x, y).G : roughnessBitmap.GetPixel(x, y).G;

                                intensityRoughness = Color.FromArgb(intensityAtPixel, roughnessAtPixel, 0);
                            }
                            intensityRoughnessBitmap.SetPixel(x, y, intensityRoughness);
                        }
                    }

                    // Write bitmap
                    if (isBabylonExported)
                    {
                        RaiseMessage($"Texture | write image '{babylonTexture.name}'", 3);
                        TextureUtilities.SaveBitmap(intensityRoughnessBitmap, babylonScene.OutputPath, babylonTexture.name, imageFormat, exportParameters.txtQuality, this);
                    }
                    else
                    {
                        // Store created bitmap for further use in gltf export
                        babylonTexture.bitmap = intensityRoughnessBitmap;
                    }
                }

                return(babylonTexture);
            }
        }
예제 #7
0
        private GLTFTextureInfo ExportTexture(BabylonTexture babylonTexture, GLTF gltf, string name)
        {
            if (babylonTexture == null)
            {
                return(null);
            }

            if (name == null)
            {
                name = babylonTexture.name;
            }

            logger.RaiseMessage("GLTFExporter.Texture | Export texture named: " + name, 2);

            if (glTFTextureInfoMap.ContainsKey(babylonTexture.Id))
            {
                return(glTFTextureInfoMap[babylonTexture.Id]);
            }
            else
            {
                var sourcePath = babylonTexture.originalPath;
                if (babylonTexture.bitmap != null)
                {
                    sourcePath = Path.Combine(gltf.OutputFolder, name);
                }

                if (sourcePath == null || sourcePath == "")
                {
                    logger.RaiseWarning("Texture path is missing.", 3);
                    return(null);
                }

                var validImageFormat = TextureUtilities.GetValidImageFormat(Path.GetExtension(sourcePath));

                if (validImageFormat == null)
                {
                    // Image format is not supported by the exporter
                    logger.RaiseWarning(string.Format("Format of texture {0} is not supported by the exporter. Consider using a standard image format like jpg or png.", Path.GetFileName(sourcePath)), 3);
                    return(null);
                }

                var destPath = Path.Combine(gltf.OutputFolder, name);
                destPath = Path.ChangeExtension(destPath, validImageFormat);

                name = Path.ChangeExtension(name, validImageFormat);

                // --------------------------
                // -------- Sampler ---------
                // --------------------------
                logger.RaiseMessage("GLTFExporter.Texture | create sampler", 3);
                GLTFSampler gltfSampler = new GLTFSampler();
                gltfSampler.index = gltf.SamplersList.Count;

                // --- Retrieve info from babylon texture ---
                // Mag and min filters
                GLTFSampler.TextureMagFilter?magFilter;
                GLTFSampler.TextureMinFilter?minFilter;
                getSamplingParameters(babylonTexture.samplingMode, out magFilter, out minFilter);
                gltfSampler.magFilter = magFilter;
                gltfSampler.minFilter = minFilter;
                // WrapS and wrapT
                gltfSampler.wrapS = getWrapMode(babylonTexture.wrapU);
                gltfSampler.wrapT = getWrapMode(babylonTexture.wrapV);

                var matchingSampler = gltf.SamplersList.FirstOrDefault(sampler => sampler.wrapS == gltfSampler.wrapS && sampler.wrapT == gltfSampler.wrapT && sampler.magFilter == gltfSampler.magFilter && sampler.minFilter == gltfSampler.minFilter);
                if (matchingSampler != null)
                {
                    gltfSampler = matchingSampler;
                }
                else
                {
                    gltf.SamplersList.Add(gltfSampler);
                }


                // --------------------------
                // --------- Image ----------
                // --------------------------

                logger.RaiseMessage("GLTFExporter.Texture | create image", 3);
                GLTFImage gltfImage = null;
                if (glTFImageMap.ContainsKey(name))
                {
                    gltfImage = glTFImageMap[name];
                }
                else
                {
                    string textureUri = name;
                    if (!string.IsNullOrWhiteSpace(exportParameters.textureFolder))
                    {
                        textureUri = PathUtilities.GetRelativePath(exportParameters.outputPath, exportParameters.textureFolder);
                        textureUri = Path.Combine(textureUri, name);
                    }
                    gltfImage = new GLTFImage
                    {
                        uri = textureUri
                    };
                    gltfImage.index = gltf.ImagesList.Count;
                    gltf.ImagesList.Add(gltfImage);
                    switch (validImageFormat)
                    {
                    case "jpg":
                        gltfImage.FileExtension = "jpeg";
                        break;

                    case "png":
                        gltfImage.FileExtension = "png";
                        break;
                    }
                    if (exportParameters.outputFormat == "glb")
                    {
                        var imageBufferView = WriteImageToGltfBuffer(gltf, gltfImage, sourcePath, babylonTexture.bitmap);
                        gltfImage.uri        = null;
                        gltfImage.bufferView = imageBufferView.index;
                        gltfImage.mimeType   = "image/" + gltfImage.FileExtension;
                    }
                    else
                    {
                        if (exportParameters.writeTextures)
                        {
                            if (babylonTexture.bitmap != null)
                            {
                                // We may have modified this texture image, copy the buffer contents to disk
                                var extension   = Path.GetExtension(name).ToLower();
                                var imageFormat = extension == ".jpg" ? System.Drawing.Imaging.ImageFormat.Jpeg : System.Drawing.Imaging.ImageFormat.Png;
                                logger.RaiseMessage($"GLTFExporter.Texture | write image '{name}' to '{destPath}'", 3);
                                TextureUtilities.SaveBitmap(babylonTexture.bitmap, destPath, imageFormat, exportParameters.txtQuality, logger);
                            }
                            else
                            {
                                // Copy texture from source to output
                                TextureUtilities.CopyTexture(sourcePath, destPath, exportParameters.txtQuality, logger);
                            }
                        }
                    }
                    glTFImageMap.Add(name, gltfImage);
                }

                // --------------------------
                // -------- Texture ---------
                // --------------------------

                logger.RaiseMessage("GLTFExporter.Texture | create texture", 3);
                var gltfTexture = new GLTFTexture
                {
                    name    = name,
                    sampler = gltfSampler.index,
                    source  = gltfImage.index
                };
                gltfTexture.index = gltf.TexturesList.Count;

                if (!CheckIfImageIsRegistered(name))
                {
                    gltf.TexturesList.Add(gltfTexture);
                }
                else
                {
                    gltfTexture = gltf.TexturesList[GetRegisteredTexture(gltfTexture.name).index];
                }

                // --------------------------
                // ------ TextureInfo -------
                // --------------------------
                var gltfTextureInfo = new GLTFTextureInfo
                {
                    index    = gltfTexture.index,
                    texCoord = babylonTexture.coordinatesIndex
                };

                if (!(babylonTexture.uOffset == 0) || !(babylonTexture.vOffset == 0) || !(babylonTexture.uScale == 1) || !(babylonTexture.vScale == 1) || !(babylonTexture.wAng == 0))
                {
                    // Add texture extension if enabled in the export settings
                    if (exportParameters.enableKHRTextureTransform)
                    {
                        AddTextureTransformExtension(ref gltf, ref gltfTextureInfo, babylonTexture);
                    }
                    else
                    {
                        logger.RaiseWarning("GLTFExporter.Texture | KHR_texture_transform is not enabled, so the texture may look incorrect at runtime!", 3);
                        logger.RaiseWarning("GLTFExporter.Texture | KHR_texture_transform is not enabled, so the texture may look incorrect at runtime!", 3);
                    }
                }
                var textureID = name + TextureTransformID(gltfTextureInfo);
                // Check for texture optimization.  This is done here after the texture transform has been potentially applied to the texture extension
                if (CheckIfImageIsRegistered(textureID))
                {
                    var textureComponent = GetRegisteredTexture(textureID);

                    return(textureComponent);
                }

                // Add the texture in the dictionary
                RegisterTexture(gltfTextureInfo, textureID);
                glTFTextureInfoMap[babylonTexture.Id] = gltfTextureInfo;

                return(gltfTextureInfo);
            }
        }
예제 #8
0
        /// <returns></returns>
        private BabylonTexture ExportBaseColorAlphaTexture(ITexmap baseColorTexMap, ITexmap alphaTexMap, float[] baseColor, float alpha, BabylonScene babylonScene, string materialName, bool isOpacity = false)
        {
            // --- Babylon texture ---
            var    baseColorTexture             = _getBitmapTex(baseColorTexMap);
            var    alphaTexture                 = _getBitmapTex(alphaTexMap);
            string baseColorTextureMapExtension = null;

            // If we don't retrieve any textures from Max, return null.
            if (baseColorTexture == null && alphaTexture == null)
            {
                return(null);
            }

            // If we only have a base color texture, and we are using an opaque texture, export the base color image only.
            if (baseColorTexture != null && alphaTexture == null)
            {
                baseColorTextureMapExtension = Path.GetExtension(baseColorTexture.Map.FullFilePath).ToLower();
                if (alpha == 1)
                {
                    if (baseColorTexture.AlphaSource == MaxConstants.IMAGE_ALPHA_FILE &&
                        (baseColorTextureMapExtension == ".tif" || baseColorTextureMapExtension == ".tiff"))
                    {
                        RaiseWarning($"Diffuse texture named {baseColorTexture.Map.FullFilePath} is a .tif file and its Alpha Source is 'Image Alpha' by default.", 3);
                        RaiseWarning($"If you don't want material to be in BLEND mode, set diffuse texture Alpha Source to 'None (Opaque)'", 3);
                    }

                    // Copy base color image
                    var outTexture = ExportTexture(baseColorTexture, babylonScene);
                    textureMap[outTexture.Id] = outTexture;
                    return(outTexture);
                }
            }

            // Otherwise combine base color and alpha textures to a single output texture
            RaiseMessage("Export baseColor+Alpha texture", 2);

            var hasBaseColor = baseColorTexture != null && isTextureOk(baseColorTexMap);
            var hasAlpha     = isTextureOk(alphaTexMap);
            var texture      = hasBaseColor ? baseColorTexture : alphaTexture;

            ImageFormat imageFormat = null;

            if (hasBaseColor)
            {
                imageFormat = TextureUtilities.GetImageFormat(Path.GetExtension(baseColorTexture.Map.FullFilePath));
            }

            if (hasAlpha || imageFormat == null)
            {
                baseColorTextureMapExtension = ".png"; // since we are adding an alpha channel, export as png. This will convert any other input base texture format to PNG.
                imageFormat = ImageFormat.Png;
            }

            // since we are creating a new texture, give it a unique ID based on the base color and alpha maps.
            var nameText  = (hasBaseColor ? Path.GetFileNameWithoutExtension(baseColorTexture.Map.FullFilePath) + (hasAlpha ?  "_" + Path.GetFileNameWithoutExtension(alphaTexture.Map.FullFilePath) : "") : TextureUtilities.ColorToStringName(baseColor));
            var textureID = hasBaseColor ? texture.GetGuid().ToString() + (hasAlpha ? "_" + alphaTexture.GetGuid().ToString() : "") : string.Format("{0}_{1}", texture.GetGuid().ToString(), nameText);

            if (textureMap.ContainsKey(textureID))
            {
                return(textureMap[textureID]);
            }

            BabylonTexture babylonTexture = null;

            babylonTexture = new BabylonTexture(textureID)
            {
                name = nameText
            };

            // Alpha
            babylonTexture.hasAlpha        = hasAlpha || (hasBaseColor && (baseColorTexture.AlphaSource == MaxConstants.IMAGE_ALPHA_FILE || baseColorTexture.AlphaSource == MaxConstants.IMAGE_ALPHA_RGB)) || alpha < 1.0f;
            babylonTexture.getAlphaFromRGB = false;

            if (!hasBaseColor && !hasAlpha)
            {
                return(null);
            }

            if ((!isTextureOk(alphaTexMap) && alpha == 1.0f && (isTextureOk(baseColorTexMap) && baseColorTexture.AlphaSource == MaxConstants.IMAGE_ALPHA_FILE)) &&
                (baseColorTextureMapExtension == ".tif" || baseColorTextureMapExtension == ".tiff"))
            {
                RaiseWarning($"Diffuse texture named {baseColorTexture.Map.FullFilePath} is a .tif file and its Alpha Source is 'Image Alpha' by default.", 3);
                RaiseWarning($"If you don't want material to be in BLEND mode, set diffuse texture Alpha Source to 'None (Opaque)'", 3);
            }

            // Set image format

            if (hasAlpha)
            {
                babylonTexture.name += "_alpha_" + alphaTexture.Name;
            }

            if (imageFormat == ImageFormat.Jpeg)
            {
                babylonTexture.name += ".jpg";
            }
            else
            {
                babylonTexture.name += "." + imageFormat.ToString();
            }

            // Level
            babylonTexture.level = 1.0f;

            // UVs
            var uvGen = _exportUV(texture.UVGen, babylonTexture);

            // Is cube
            _exportIsCube(texture.Map.FullFilePath, babylonTexture, false);

            // --- Merge baseColor and alpha maps ---

            if (exportParameters.writeTextures && baseColorTexture != alphaTexture && alphaTexture != null)
            {
                // Load bitmaps
                var baseColorBitmap = _loadTexture(baseColorTexMap);
                var alphaBitmap     = _loadTexture(alphaTexMap);

                // Retreive dimensions
                int width              = 0;
                int height             = 0;
                var haveSameDimensions = TextureUtilities.GetMinimalBitmapDimensions(out width, out height, baseColorBitmap, alphaBitmap);
                if (!haveSameDimensions)
                {
                    RaiseError("Base color and transparency color maps should have same dimensions", 3);
                }

                var getAlphaFromRGB = alphaTexture != null && ((alphaTexture.AlphaSource == MaxConstants.IMAGE_ALPHA_RGB) || (alphaTexture.AlphaSource == MaxConstants.IMAGE_ALPHA_NONE)); // 'RGB intensity' or 'None (Opaque)'

                // Create baseColor+alpha map
                var _baseColor = Color.FromArgb(
                    (int)(baseColor[0] * 255),
                    (int)(baseColor[1] * 255),
                    (int)(baseColor[2] * 255));
                var    _alpha = (int)(alpha * 255);
                Bitmap baseColorAlphaBitmap = new Bitmap(width, height);
                for (int x = 0; x < width; x++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        var baseColorAtPixel = baseColorBitmap != null?baseColorBitmap.GetPixel(x, y) : _baseColor;

                        Color baseColorAlpha;
                        if (alphaBitmap != null)
                        {
                            // Retreive alpha from alpha texture
                            Color alphaColor   = alphaBitmap.GetPixel(x, y);
                            int   alphaAtPixel = getAlphaFromRGB ? alphaColor.R : alphaColor.A;
                            if (isOpacity == false)
                            {
                                // Convert transparency to opacity
                                alphaAtPixel = 255 - alphaAtPixel;
                            }
                            baseColorAlpha = Color.FromArgb(alphaAtPixel, baseColorAtPixel);
                        }
                        else if (baseColorTexture != null && baseColorTexture.AlphaSource == MaxConstants.IMAGE_ALPHA_FILE) // Alpha source is 'Image Alpha'
                        {
                            // Use all channels from base color
                            baseColorAlpha = baseColorAtPixel;
                        }
                        else
                        {
                            // Use RGB channels from base color and default alpha
                            baseColorAlpha = Color.FromArgb(_alpha, baseColorAtPixel.R, baseColorAtPixel.G, baseColorAtPixel.B);
                        }
                        baseColorAlphaBitmap.SetPixel(x, y, baseColorAlpha);
                    }
                }

                // Write bitmap
                if (isBabylonExported)
                {
                    RaiseMessage($"Texture | write image '{babylonTexture.name}'", 3);
                    TextureUtilities.SaveBitmap(baseColorAlphaBitmap, babylonScene.OutputPath, babylonTexture.name, imageFormat, exportParameters.txtQuality, this);
                }
                else
                {
                    // Store created bitmap for further use in gltf export
                    babylonTexture.bitmap = baseColorAlphaBitmap;
                }
            }

            return(babylonTexture);
        }