예제 #1
0
 public void Dispose(AssetManager assetManager)
 {
     TextureStrings.Clear();
     Materials.Clear();
     Meshes.Clear();
     BoneMaps.Clear();
     BoneMapEntries.Clear();
 }
 public void Reset()
 {
     TextureStrings.Clear();
     Materials.Clear();
     Meshes.Clear();
     BoneMaps.Clear();
     BoneMapEntries.Clear();
 }
예제 #3
0
        public TestOfTeamwork() : base("Test of Teamwork")
        {
            Instance = this;

            LangStrings = new Consts.LanguageStrings();
            SpriteDict  = new TextureStrings();

            AchievementHelper.AddAchievement(AchievementStrings.DefeatedWeaverPrincess_Key, TestOfTeamwork.GetSprite(TextureStrings.AchievementWeaverPrincessKey), Consts.LanguageStrings.AchievementDefeatedWeaverPrincessTitleKey, Consts.LanguageStrings.AchievementDefeatedWeaverPrincessTextKey, true);

            InitInventory();

#if DEBUG_CHARMS
            charmHelper = new CharmHelper();
            charmHelper.customCharms  = 4;
            charmHelper.customSprites = new Sprite[] { GetSprite(TextureStrings.YKey), GetSprite(TextureStrings.EKey), GetSprite(TextureStrings.EKey), GetSprite(TextureStrings.TKey) };
#endif

            InitCallbacks();
        }
예제 #4
0
 public MoreHealing() : base("More Healing")
 {
     ts = new TextureStrings();
 }