public void Dispose(AssetManager assetManager) { TextureStrings.Clear(); Materials.Clear(); Meshes.Clear(); BoneMaps.Clear(); BoneMapEntries.Clear(); }
public void Reset() { TextureStrings.Clear(); Materials.Clear(); Meshes.Clear(); BoneMaps.Clear(); BoneMapEntries.Clear(); }
public TestOfTeamwork() : base("Test of Teamwork") { Instance = this; LangStrings = new Consts.LanguageStrings(); SpriteDict = new TextureStrings(); AchievementHelper.AddAchievement(AchievementStrings.DefeatedWeaverPrincess_Key, TestOfTeamwork.GetSprite(TextureStrings.AchievementWeaverPrincessKey), Consts.LanguageStrings.AchievementDefeatedWeaverPrincessTitleKey, Consts.LanguageStrings.AchievementDefeatedWeaverPrincessTextKey, true); InitInventory(); #if DEBUG_CHARMS charmHelper = new CharmHelper(); charmHelper.customCharms = 4; charmHelper.customSprites = new Sprite[] { GetSprite(TextureStrings.YKey), GetSprite(TextureStrings.EKey), GetSprite(TextureStrings.EKey), GetSprite(TextureStrings.TKey) }; #endif InitCallbacks(); }
public MoreHealing() : base("More Healing") { ts = new TextureStrings(); }