void OnMapDataReceived(MapData mapData) { this.mapData = mapData; mapDataReceived = true; Texture2D texture = TextureSampler2D.TextureFromColourMap(mapData.colourMap, NoiseMapGenerator.mapChunkSize, NoiseMapGenerator.mapChunkSize); meshRenderer.material.mainTexture = texture; UpdateTerrainChunk(); }
public void DrawMapInEditor() { MapData mapData = GenerateMapData(Vector2.zero); DrawMap display = FindObjectOfType <DrawMap> (); if (drawMode == DrawMode.NoiseMap) { display.DrawTexture(TextureSampler2D.TextureFromHeightMap(mapData.heightMap)); } else if (drawMode == DrawMode.ColourMap) { display.DrawTexture(TextureSampler2D.TextureFromColourMap(mapData.colourMap, mapChunkSize, mapChunkSize)); } else if (drawMode == DrawMode.Mesh) { display.DrawMesh(MeshGenerator.GenerateTerrainMesh(mapData.heightMap, meshHeightMultiplier, meshHeightCurve, editorPreviewLOD), TextureSampler2D.TextureFromColourMap(mapData.colourMap, mapChunkSize, mapChunkSize)); } else if (drawMode == DrawMode.FalloffMap) { display.DrawTexture(TextureSampler2D.TextureFromHeightMap(FalloffMapGenerator.GenerateFalloffMap(mapChunkSize))); } }