public TextureModifier.FilterParam ToFilter() { var fp= new TextureModifier.FilterParam(); fp.Hue.Value = Hue; fp.Saturation.Value = Saturation; fp.Lightness.Value = Lightness; fp.InputMin.Value = InputMin; fp.InputMax.Value = InputMax; fp.InputMid.Value = InputMid; fp.OutputMin.Value = OutputMin; fp.OutputMax.Value = OutputMax; return fp; }
// Token: 0x06000139 RID: 313 RVA: 0x0000C670 File Offset: 0x0000A870 public void Init(ACCMaterial edited) { this.editedMat = edited; if (!this.onlyModel && !string.IsNullOrEmpty(this.filename)) { LogUtil.Debug(new object[] { "load material file", this.filename }); this.srcMat = ACCMaterialEx.Load(this.filename); this.shaderChanged = (this.editedMat.type != this.srcMat.type); } if (edited.type.isTrans) { if (Math.Abs(edited.renderQueue.val - 2000f) < 0.01f) { this.needPmat = false; } else { this.needPmat = true; string matName = (this.srcMat != null) ? this.srcMat.name2 : edited.name; float renderQueue = MaterialUtil.GetRenderQueue(matName); if (renderQueue < 0f) { this.needPmatChange = true; } LogUtil.DebugF("render queue: src={0}, edited={1}", new object[] { renderQueue, edited.renderQueue }); this.needPmatChange |= !NumberUtil.Equals(edited.renderQueue.val, renderQueue, 0.01f); this.pmatExport = this.needPmatChange; } } if (!this.shaderChanged && this.srcMat != null) { this.hasParamChanged = this.editedMat.HasChanged(this.srcMat); } this.editname = this.editedMat.material.name; Maid currentMaid = MaidHolder.Instance.CurrentMaid; foreach (ShaderPropTex shaderPropTex in this.editedMat.type.texProps) { LogUtil.Debug(new object[] { "propName:", shaderPropTex.key }); Texture texture = this.editedMat.material.GetTexture(shaderPropTex.propId); TextureModifier.FilterParam filter = ACCTexturesView.GetFilter(currentMaid, this.slotName, this.editedMat.material, shaderPropTex.propId); bool flag = filter != null && !filter.HasNotChanged(); bool flag2 = false; ACCTextureEx acctextureEx; if (texture != null && this.srcMat != null && this.srcMat.texDic.TryGetValue(shaderPropTex.key, out acctextureEx)) { flag2 = (acctextureEx.editname != texture.name); } TargetTexture value = new TargetTexture(flag, flag2, texture) { filter = filter }; this.texDic[shaderPropTex.key] = value; this.hasTexColorChanged = (this.hasTexColorChanged || flag); this.hasTexFileChanged = (this.hasTexFileChanged || flag2); } LogUtil.Debug(new object[] { "target material initialized" }); }