/// <summary> /// Constructs a TextureManagerWindow used to edit an already existing library /// </summary> /// <param name="mapPath">The current map project path</param> /// <param name="library">The library to edit</param> public TextureManagerWindow(string mapPath, TextureLibrary library) { _mapPath = mapPath; TextureLibrary = library; Textures = library.Textures; InitializeComponent(); TextureLibName.Focus(); CreateBtn.Content = "Save"; // Disable the folder browse FileBrowseBtn.IsEnabled = false; // Bind to the texture list box and enable the create button TextureListBox.ItemsSource = Textures; TextureLibName.Text = TextureLibrary.Name; CreateLibraryPanel.Visibility = Visibility.Collapsed; AddTexturePanel.Visibility = Visibility.Visible; _isEdit = true; }
/// <summary> /// Constructs a TextureManagerWindow used to create a new library /// </summary> /// <param name="mapPath">The current map project path</param> public TextureManagerWindow(string mapPath) { _mapPath = mapPath; Textures = new ObservableCollection <Texture>(); TextureLibrary = null; InitializeComponent(); TextureLibName.Focus(); CreateBtn.Content = "Create"; CreateLibraryPanel.Visibility = Visibility.Visible; AddTexturePanel.Visibility = Visibility.Collapsed; _isEdit = false; }