private void AddTextureGenerationType(string mainGenerationType, string subGenerationType, ProceduralTextureGenerator.GenerationMethod _generationMethod) { if (typesList != null) { TextureGenerationType temp = new TextureGenerationType(mainGenerationType, subGenerationType, _generationMethod); typesList.Add(temp); } }
public TexCoordGen(FileReader reader, BFLYT.Header header) { GenType = reader.ReadEnum <MatrixType>(false); Source = reader.ReadEnum <TextureGenerationType>(false); if (header.VersionMajor >= 8) { unkData = reader.ReadBytes(0xE); } else { unkData = reader.ReadBytes(6); } }