예제 #1
0
        void OnMapDataReceived(MapData mapData)
        {
            this.mapData    = mapData;
            mapDataReceived = true;

            Texture2D texture = TextureGeneration.TextureFromColourMap(mapData.colourMap, MapGenerator.mapChunkSize, MapGenerator.mapChunkSize);

            meshRenderer.material.mainTexture = texture;

            UpdateTerrainChunk();
        }
예제 #2
0
    public void DrawMapInEditor()
    {
        MapData mapData = GenerateMapData(Vector2.zero);

        MapDisplay display = FindObjectOfType <MapDisplay> ();

        if (drawMode == DrawMode.NoiseMap)
        {
            display.DrawTexture(TextureGeneration.TextureFromHeightMap(mapData.heightMap));
        }
        else if (drawMode == DrawMode.ColourMap)
        {
            display.DrawTexture(TextureGeneration.TextureFromColourMap(mapData.colourMap, mapChunkSize, mapChunkSize));
        }
        else if (drawMode == DrawMode.Mesh)
        {
            display.DrawMesh(MeshGeneration.GenerateTerrainMesh(mapData.heightMap, meshHeightMultiplier, meshHeightCurve, editorPreviewLOD, useFlatShading), TextureGeneration.TextureFromColourMap(mapData.colourMap, mapChunkSize, mapChunkSize));
        }
        else if (drawMode == DrawMode.FallOffMap)
        {
            display.DrawTexture(TextureGeneration.TextureFromHeightMap(FallOffGenerator.GenerateFallOffMap(mapChunkSize)));
        }
    }