public void TexEnv(TextureEnvironmentTarget target, TextureEnvParameter pname, float param) { #if USE_OPENGL OpenTK.Graphics.OpenGL.GL.TexEnv((OpenTK.Graphics.OpenGL.TextureEnvTarget)target, (OpenTK.Graphics.OpenGL.TextureEnvParameter)pname, param); #else OpenTK.Graphics.ES11.GL.TexEnv((OpenTK.Graphics.ES11.All)target, (OpenTK.Graphics.ES11.All)pname, param); #endif }
public static void TexEnv(TextureEnvironmentTarget target, TextureEnvParameter pname, float param) { Instance?.TexEnv(target, pname, param); }
public void GetTexEnviv(TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int[] parameters) { gl.glGetTexEnviv((int)target, (int)pname, parameters); }
public void TexEnv(TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float[] parameters) { gl.glTexEnvfv((int)target, (int)pname, parameters); }
public void TexEnv(TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param) { gl.glTexEnvi((int)target, (int)pname, param); }
public void TexEnv(TextureEnvironmentTarget target, TextureEnvParameter pname, float param) { glTexEnvf((int)target, (int)pname, param); }