예제 #1
0
        public void TexEnv(TextureEnvironmentTarget target, TextureEnvParameter pname, float param)
        {
#if USE_OPENGL
            OpenTK.Graphics.OpenGL.GL.TexEnv((OpenTK.Graphics.OpenGL.TextureEnvTarget)target, (OpenTK.Graphics.OpenGL.TextureEnvParameter)pname, param);
#else
            OpenTK.Graphics.ES11.GL.TexEnv((OpenTK.Graphics.ES11.All)target, (OpenTK.Graphics.ES11.All)pname, param);
#endif
        }
예제 #2
0
 public static void TexEnv(TextureEnvironmentTarget target, TextureEnvParameter pname, float param)
 {
     Instance?.TexEnv(target, pname, param);
 }
예제 #3
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 public void GetTexEnviv(TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int[] parameters)
 {
     gl.glGetTexEnviv((int)target, (int)pname, parameters);
 }
예제 #4
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 public void TexEnv(TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float[] parameters)
 {
     gl.glTexEnvfv((int)target, (int)pname, parameters);
 }
예제 #5
0
 public void TexEnv(TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param)
 {
     gl.glTexEnvi((int)target, (int)pname, param);
 }
예제 #6
0
파일: GlfwGL.cs 프로젝트: lamest/agg-sharp
 public void TexEnv(TextureEnvironmentTarget target, TextureEnvParameter pname, float param)
 {
     glTexEnvf((int)target, (int)pname, param);
 }