public int ContainsKey(TextureEntryContainer te, int face) => te.ContainsKey(face).ToLSLBoolean();
public ByteArrayApi.ByteArray TEGetBytesLimited(TextureEntryContainer te, int fullbrightdisable, double glowlimitintensity) => new ByteArrayApi.ByteArray(te.GetBytes(fullbrightdisable != 0, glowlimitintensity));
public void TEOptimizeDefault(TextureEntryContainer te, int numFaces) => te.OptimizeDefault(numFaces);
public TextureEntryContainer(TextureEntryContainer entry) { m_TextureEntry = new TextureEntry(entry.m_TextureEntry); }