예제 #1
0
    /// <summary>
    /// Unlock the first Level
    /// </summary>
    private void UnlockFirstLevel()
    {
        Node levelNode = GetNode <Node>("Levels");
        //Unlock first level
        TextureButton level1Texture = levelNode.GetChild(0) as TextureButton;

        level1Texture.Disabled = false;
        level1Texture.Visible  = true;

        //Lock rest of the levels
        for (int i = 1; i < levelNode.GetChildren().Count; i++)
        {
            TextureButton levelTexture = levelNode.GetChild(i) as TextureButton;
            levelTexture.Disabled = true;
            Sprite starSprite = levelTexture.GetChild(0) as Sprite;
            starSprite.Visible = false;
        }
    }
예제 #2
0
    /// <summary>
    /// Display Level score
    /// </summary>
    private void DisplayLevelScore()
    {
        Node levelNode = GetNode <Node>("Levels");

        //If student has not cleared a single level in the section
        if (studentScoreBL.GetStudentScores(Global.WorldId, Global.SectionId, Global.StudentId) == null)
        {
            Node    level;
            Section section = sectionBL.GetSectionLevels(Global.WorldId, Global.SectionId);

            if (Global.SectionId == 1)
            {
                //Unlock first level of section 1 by default
                UnlockFirstLevel();
                GD.Print(section.Level.Count());
                //Lock all levels other than 1
                for (int i = 1; i < section.Level.Count(); i++)
                {
                    level = levelNode.GetChild(i);
                    TextureButton levelTexture = level as TextureButton;
                    levelTexture.Visible  = true;
                    levelTexture.Disabled = true;
                }
            }
            else
            {
                //Lock all levels
                for (int i = 0; i < section.Level.Count(); i++)
                {
                    level = levelNode.GetChild(i);
                    TextureButton levelTexture = level as TextureButton;
                    levelTexture.Visible  = true;
                    levelTexture.Disabled = true;
                }
                CheckSectionCleared();
            }
        }
        else
        {
            Student student     = studentScoreBL.GetStudentScores(Global.WorldId, Global.SectionId, Global.StudentId);
            int     totalLevels = GetNode("Levels").GetChildCount();
            Section section     = sectionBL.GetSectionLevels(Global.WorldId, Global.SectionId);
            Node    level;
            int     i           = 0;
            Node    levelParent = GetNode("Levels");

            //Display all section's levels
            foreach (Level lvl in section.Level)
            {
                level = levelNode.GetChild(i);
                TextureButton levelTexture = level as TextureButton;
                levelTexture.Visible  = true;
                levelTexture.Disabled = true;
                i++;
            }

            //Load student scores
            int count = 0;
            foreach (StudentScore score in student.StudentScore)
            {
                string starAssetPath = starsImagePath;

                TextureButton levelTexture = levelParent.GetChild(count) as TextureButton;
                levelTexture.Disabled = false;
                levelTexture.Visible  = true;

                Sprite starNode = levelTexture.GetChild(0) as Sprite;

                switch (score.LevelScore)
                {
                case int ls when(ls >= 1 && ls <= 50):
                    starAssetPath += "1 stars.png";

                    break;

                case int ls when(ls >= 51 && ls <= 70):
                    starAssetPath += "2 stars.png";

                    break;

                case int ls when(ls >= 71 && ls <= 100):
                    starAssetPath += "3 stars.png";

                    break;
                }
                var texture = ResourceLoader.Load(starAssetPath) as Texture;
                starNode.Texture = texture;
                starNode.Visible = true;

                count++;
            }
            //Unlock nxt lvl
            TextureButton nextLevel = levelParent.GetChild(count) as TextureButton;
            nextLevel.Disabled = false;
        }
    }