예제 #1
0
        private IntPtr AllocateTextureBufferInternal(int size, int width, int height, int format, bool hasMipMaps)
        {
            // :TODO: do we need to know if linear?
            TextureBuffer textureBuffer = new TextureBuffer(size, width, height, format, hasMipMaps, m_idGenerator.GetNextID());

            return(textureBuffer.CreatePointerToMarshalledTextureBuffer());
        }