public void Draw(SpriteBatch spriteBatch, Vector2 Position) { Texture = Texture2DStorage.GetHeadExteriorSpriteSheet(); Rectangle sourceRectangle = new Rectangle(0, 0, Texture.Width, Texture.Height); destinationRectangle = new Rectangle(0, 0, Texture.Width * 6, Texture.Height * 6); spriteBatch.Draw(Texture, destinationRectangle, sourceRectangle, Color.White); }