예제 #1
0
파일: Game1.cs 프로젝트: mkbiltek2019/refer
        protected override void OnActivated(object sender, EventArgs args)
        {
            // Recover from tombstoning
            bool newlyCreated = false;

            diskTexture = Texture2DExtensions.LoadFromPhoneServiceState(this.GraphicsDevice,
                                                                        "disk");
            // Or create the Texture2D
            if (diskTexture == null)
            {
                Rectangle clientBounds     = this.GraphicsDevice.Viewport.Bounds;
                int       textureDimension = Math.Min(clientBounds.Width, clientBounds.Height);
                diskTexture = new Texture2D(this.GraphicsDevice, textureDimension,
                                            textureDimension);
                newlyCreated = true;
            }

            pixels        = new uint[diskTexture.Width * diskTexture.Height];
            radius        = diskTexture.Width / 2;
            textureCenter = new Vector2(radius, radius);

            if (newlyCreated)
            {
                ClearPixelArray();
            }
            else
            {
                diskTexture.GetData <uint>(pixels);
            }

            base.OnActivated(sender, args);
        }
예제 #2
0
파일: Game1.cs 프로젝트: mkbiltek2019/refer
        protected override void OnActivated(object sender, EventArgs args)
        {
            PhoneApplicationService appService = PhoneApplicationService.Current;

            if (appService.State.ContainsKey("xOrigin") &&
                appService.State.ContainsKey("yOrigin") &&
                appService.State.ContainsKey("resolution"))
            {
                PixelInfo.xPixelCoordAtComplexOrigin = (double)appService.State["xOrigin"];
                PixelInfo.yPixelCoordAtComplexOrigin = (double)appService.State["yOrigin"];
                PixelInfo.unitsPerPixel = (double)appService.State["resolution"];
            }
            else
            {
                // Program running from beginning
                PixelInfo.xPixelCoordAtComplexOrigin = 2 * viewport.Width / 3f;
                PixelInfo.yPixelCoordAtComplexOrigin = viewport.Height / 2;
                PixelInfo.unitsPerPixel = Math.Max(2.5 / viewport.Height,
                                                   3.0 / viewport.Width);
            }

            UpdateCoordinateText();

            // Restore bitmap from tombstoning or recreate it
            texture = Texture2DExtensions.LoadFromPhoneServiceState(this.GraphicsDevice,
                                                                    "mandelbrotBitmap");
            if (texture == null)
            {
                texture = new Texture2D(this.GraphicsDevice, viewport.Width, viewport.Height);
            }

            // Get texture information and pixels array
            PixelInfo.pixelWidth  = texture.Width;
            PixelInfo.pixelHeight = texture.Height;
            int numPixels = PixelInfo.pixelWidth * PixelInfo.pixelHeight;

            pixels = new uint[numPixels];
            texture.GetData <uint>(pixels);

            // Create and initialize PixelInfo array
            pixelInfos = new PixelInfo[numPixels];
            InitializePixelInfo(pixels);

            // Start up the calculation thread
            Thread thread = new Thread(PixelSetterThread);

            thread.Start();

            base.OnActivated(sender, args);
        }
예제 #3
0
        protected override void OnActivated(object sender, EventArgs args)
        {
            // Recover from tombstoning
            bool newlyCreated = false;

            canvas = Texture2DExtensions.LoadFromPhoneServiceState(this.GraphicsDevice,
                                                                   "canvas");
            if (canvas == null)
            {
                // Otherwise create new Texture2D
                canvas = new Texture2D(this.GraphicsDevice, (int)canvasSize.X,
                                       (int)canvasSize.Y);
                newlyCreated = true;
            }

            // Create pixels array
            pixels = new uint[canvas.Width * canvas.Height];
            canvas.GetData <uint>(pixels);

            if (newlyCreated)
            {
                ClearPixelArray();
            }

            // Get drawing color from State, initialize selected ColorBlock
            if (PhoneApplicationService.Current.State.ContainsKey("color"))
            {
                drawingColor = (Color)PhoneApplicationService.Current.State["color"];
            }

            foreach (ColorBlock colorBlock in colorBlocks)
            {
                colorBlock.IsSelected = colorBlock.Color == drawingColor;
            }

            base.OnActivated(sender, args);
        }