// Start is called before the first frame update void Start() { // Get our writer if we don't have one from the inspector if (!WriterToStart) { WriterToStart = GetComponent <TextWriter>(); } // Create this as a step for later TextWriter.OnTextWriterEventDelegate startWriting = () => { }; TextWriter.OnTextWriterEventDelegate hideMyself = () => { }; // Define the delegate startWriting = () => { WriterToStart.StartWriting(); // We start writing our writer //Writer.RemoveOnTextWriterStopDelegate(startWriting); // Remove us from the writer }; // Define the delegate hideMyself = () => { WriterToStart.Restart(); //Writer.RemoveOnTextWriterStartDelegate(hideMyself); // Remove us from the writer }; Writer.AddOnTextWriterStopDelegate(startWriting); Writer.AddOnTextWriterRestartDelegate(hideMyself); }
// Start is called before the first frame update void Start() { original = transform.position; // Cache our original position Writer.AddOnTextWriterStartDelegate(StartWorking); // Plug into the text writer start delegate Writer.AddOnTextWriterStopDelegate(StopWorking); // Plug into the text writer stop delegate }
// Start is called before the first frame update void Start() { Writer.AddOnTextWriterStartDelegate(() => playing = true); Writer.AddOnTextWriterStopDelegate(() => playing = false); }