// Use this for initialization //TurnOnPhone() void Start() { tsc = gameObject.GetComponent<TextStringCreation>(); cs = (CanvasScript) canvas.GetComponent<CanvasScript>(); cs.ResetAllLines (); tmm = new TextMessageMenu(); mm = new MainMenu (); inboxTexts = new TextMessageCollection (inboxTextsJson, TextMessageCollection.CollectionType.Inbox); outboxTexts = new TextMessageCollection (outboxTextsJson, TextMessageCollection.CollectionType.Outbox); draftTexts = new TextMessageCollection (draftTextsJson, TextMessageCollection.CollectionType.Drafts); newlyWrittenText = new TextMessageCollection ("", TextMessageCollection.CollectionType.Create); cc = new ContactsCollection (); cc.LoadSavedContacts (); MainMenu.SetState (MainMenu.MainMenuState.Messages); TextMessageMenu.SetState (TextMessageMenu.TextMessageMenuState.Inbox); numberOnScreen = ""; HandleHasUnreadMessages (); SetViewToHomeScreen (); if (hasReception) { receptionIcon.GetComponent<SpriteRenderer> ().sprite = hasReceptionSprite; } else { receptionIcon.GetComponent<SpriteRenderer> ().sprite = noReceptionSprite; } //example of adding a new contact //Contact c5 = new Contact ("lisa", "1234567"); //cc.AddContactToContacts (c5, true); //example of adding a new inbox text //TextMessage txt1 = new TextMessage ("1234", "content txt1"); //inboxTexts.HandleNewIncomingText(txt1, true); //example of adding a new outbox text //TextMessage outText = new TextMessage ("me", "my text message"); //outboxTexts.AddTextToTexts(outText); }
void Start() { GameObject canvas = GameObject.FindGameObjectWithTag ("PhoneCanvas"); cs = (CanvasScript) canvas.GetComponent<CanvasScript>(); cs.ResetAllLines (); GameObject phone = GameObject.FindGameObjectWithTag ("Phone"); ps = (PhoneScript)phone.GetComponent<PhoneScript> (); tsc = ps.tsc; }