public IEnumerator VisibleFalseIsProcessedCorrectly() { IDCLEntity entity = TestHelpers.CreateSceneEntity(scene); TextShape textShapeComponent = TestHelpers.EntityComponentCreate <TextShape, TextShape.Model>(scene, entity, new TextShape.Model { value = "Hello test", opacity = 0.3f, visible = false }); yield return(textShapeComponent.routine); TextMeshPro tmpro = textShapeComponent.gameObject.GetComponentInChildren <TextMeshPro>(); Assert.NotNull(tmpro); Assert.AreEqual(0.3f, textShapeComponent.GetModel().opacity); Assert.IsFalse(textShapeComponent.GetModel().visible); Assert.AreEqual(tmpro.color.a, 0f); }
public IEnumerator TestMissingValuesGetDefaultedOnUpdate() { string entityId = "1"; TestHelpers.CreateSceneEntity(scene, entityId); // 1. Create component with non-default configs TextShape.Model textShapeModel = new TextShape.Model { color = Color.green, width = 0.25f, lineCount = 3, fontAutoSize = true, shadowColor = Color.red }; TextShape textShapeComponent = TestHelpers.EntityComponentCreate <TextShape, TextShape.Model>(scene, scene.entities[entityId], textShapeModel); yield return(textShapeComponent.routine); // 2. Check configured values Assert.AreEqual(Color.green, textShapeComponent.GetModel().color); Assert.AreEqual(0.25f, textShapeComponent.GetModel().width); Assert.AreEqual(3, textShapeComponent.GetModel().lineCount); Assert.IsTrue(textShapeComponent.GetModel().fontAutoSize); Assert.AreEqual(Color.red, textShapeComponent.GetModel().shadowColor); // 3. Update component with missing values scene.EntityComponentUpdate(scene.entities[entityId], CLASS_ID_COMPONENT.TEXT_SHAPE, JsonUtility.ToJson(new TextShape.Model { })); yield return(textShapeComponent.routine); // 4. Check defaulted values Assert.AreEqual(Color.white, textShapeComponent.GetModel().color); Assert.AreEqual(1f, textShapeComponent.GetModel().width); Assert.AreEqual(0, textShapeComponent.GetModel().lineCount); Assert.IsFalse(textShapeComponent.GetModel().fontAutoSize); Assert.AreEqual(new Color(1, 1, 1), textShapeComponent.GetModel().shadowColor); }
public IEnumerator OpacityIsProcessedCorrectly(float opacity) { DecentralandEntity entity = TestHelpers.CreateSceneEntity(scene); TextShape textShapeComponent = TestHelpers.EntityComponentCreate <TextShape, TextShape.Model>(scene, entity, new TextShape.Model { value = "Hello test", opacity = opacity }); yield return(textShapeComponent.routine); TextMeshPro tmpro = textShapeComponent.gameObject.GetComponentInChildren <TextMeshPro>(); Assert.NotNull(tmpro); Assert.AreEqual(opacity, textShapeComponent.GetModel().opacity); Assert.AreEqual(tmpro.color.a, opacity); }