public void UI_SetRemotePlayerInfo(string UserID)
 {
     GameObject[] RemoteNameLabels = GameObject.FindGameObjectsWithTag("RemotePlayerName");
     foreach (GameObject TextLabelObject in RemoteNameLabels)
     {
         Text PlayerText = TextLabelObject.GetComponent <Text>();
         PlayerText.text = UserID;
     }
 }
    //UI 라벨표시 부분 관련
    public void UI_SetLocalPlayerInfo(string UserID)
    {
        GameObject[] LocalNameLabels = GameObject.FindGameObjectsWithTag("LocalPlayerName");

        foreach (GameObject TextLabelObject in  LocalNameLabels)
        {
            Text PlayerText = TextLabelObject.GetComponent <Text>();
            PlayerText.text = UserID;
        }

        Debug.Log("Player Name set to: " + UserID);
    }
    public void LoadPlayer()
    {
        string PlayerName = GameNetworkServer.Instance.UserID;

        GameObject[] LocalNameLabels = GameObject.FindGameObjectsWithTag("LocalPlayerName");

        foreach (GameObject TextLabelObject in  LocalNameLabels)
        {
            Text PlayerText = TextLabelObject.GetComponent <Text>();
            PlayerText.text = PlayerName;
        }

        Debug.Log("Player Name set to: " + PlayerName);

        string RivalName = GameNetworkServer.Instance.RivalID;

        GameObject[] RemoteNameLabels = GameObject.FindGameObjectsWithTag("RemotePlayerName");
        foreach (GameObject TextLabelObject in RemoteNameLabels)
        {
            Text PlayerText = TextLabelObject.GetComponent <Text>();
            PlayerText.text = RivalName;
        }
    }