public MainPage() { InitializeComponent(); SoundPlayer.FillDictionary(App.Current.Resources.MergedDictionaries[0]); SoundPlayer.BackgroundMusic.FillBgDictionary(App.Current.Resources.MergedDictionaries[1]); TextHandler.FillDictionary(App.Current.Resources.MergedDictionaries[2]); this.GotFocus += MainPageGotFocus; this.LostFocus += MainPageLostFocus; _keyHandler = new KeyHandler(this); _menuEngine = new MenuEngine(this.gameSurface); _menuEngine.Updated += MenuEngineUpdated; _levelEngine = new LevelEngine(new Canvas()); _levelEngine.Renewed += LevelEngineRenewed; _hudEngine = new HudEngine(new Canvas()); _scoreEngine = new ScoreEngine(new Canvas(), 10); Level.Player = Player = new Player(); _renderNotifier = new RenderNotifier(this); _renderNotifier.AddObservedChild(this.gameSurface); _renderNotifier.RenderComplete += RenderNotifierRenderComplete; _mainLoop = new CompositionTargetGameLoop(); _mainLoop.Update += MainLoopUpdate; }