/** * @brief Checks if text is a global command that * would affect the entire simulator. * @param text - The text to be checked. * @returns 'true' if the text is recognised as a * global command. */ public bool CheckForGlobalCommand(string text) { string[] content = text.Split(' '); string command = content[0]; string additionalData = null; if (content.Length > 1) { additionalData = content[1]; } switch (command) { case ("\\FETCH"): LogCommand(text); StartCoroutine(CU.FetchCycle()); return(true); case ("\\DECODE"): LogCommand(text); StartCoroutine(CU.DecodeCycle()); return(true); case ("\\EXECUTE"): LogCommand(text); StartCoroutine(CU.ExecuteCycle()); return(true); case ("\\RESET"): LogCommand(text); CU.Reset(); return(true); case ("\\RUN"): if (CU.IsRunning()) { CONSOLE.LogError("CU is already running."); } else { LogCommand(text); StartCoroutine(CU.RunCycle()); } return(true); case ("\\ASSEMBLE"): LogCommand(text); textEditor.Assemble(); return(true); case ("\\LOAD"): LogCommand(text); textEditor.LoadIntoMemory(); return(true); } return(false); }