public IEnumerator UpdateValuesTest() { Scene testScene = SceneManager.GetActiveScene(); yield return(SceneManager.LoadSceneAsync("TestLevel", LoadSceneMode.Additive)); SceneManager.SetActiveScene(SceneManager.GetSceneByName("TestLevel")); TextDisplayer textDisplayer = GameObject.Find("Score").GetComponent <TextDisplayer>(); textDisplayer.UpdateValues("Hello World!"); Assert.AreEqual("Hello World!", GameObject.Find("Score").GetComponent <Text>().text); SceneManager.SetActiveScene(testScene); yield return(SceneManager.UnloadSceneAsync("TestLevel")); }