public void DisplayAsBubble(System.Object data, int environmentIndex, Texture texture, Action <SelectionReactor> selectionAction) { _textDisplay.DisplayData(data); SetTexture(texture); this.environmentIndex = environmentIndex; _bg.enabled = false; _inside.SetActive(true); _outside.SetActive(true); _reactor.userData = data; _reactor.selectionAction = selectionAction; SetHighlight(false, Color.white); }