public string Set_Random_Text(string _words, int _count, bool fromPlayer, textGimmick gimmick) { if (!fromPlayer) { _count = _count / 2; } List <string> text_array = GetWords_as_list(_words, gimmick); string _Text = TextChanger.Set_Word_Count(_count, text_array); Set_text_field(_Text); return(_Text); }